Off topic perhaps, but I'm starting to wonder if Kickstarter campaigns should be shorter? Successful KS campaigns have a good first week and often a good last few days, but then there is a wide span in the middle where the group is trying to raise interest but not getting many contributions. Perhaps it might be more cost effective to plan a shorter, more intensive campaign with a prominent lead up? Two weeks should do it, I would think--it's long enough to attract most of the same audience, but only half the time is required trying to raise publicity and answer fan questions.