Divinity: Original Sin II - Evolving CRPGs

HiddenX

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Swen explains the game systems of Divinity: Original Sin II at EGX Rezzed 2016:

Rock, Paper, Shotgun presents:
Evolving CRPGs - Divinity: Original Sin 2




Swen Vincke, Creative Director & Founder of Larian Studios explains how the team plans to overcome the challenges of giving multiple players pen-&-paper like freedom in a story-driven RPG.
More information.
 
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I'd say it one-more time, finally someone who really dares to innovative in gameplay instead of graphics! Just hope he'll also get the world right this time. I can't stand the "comedy" in the previous games.
 
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What stands out to me is the bigger emphasis on roleplaying via origins and dialogue, and a more puzzle oriented gameplay, whereas I felt that in D:OS, the interactive environment mostly existed for you to use in the elemental battlefield mini-game.
 
Is there a summary or transcript somewhere?
 
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