Blizzard has stated that the Beta section is more linear than the rest of the game because of the whole starting-area-tutorial thing. We can expect more randomization throughout the rest of the game.
- The game is too easy. Beta was 2-4 hours long depending on the playstyle, so don't try to tell me it was "the tutorial". As for higher difficulties - will they be instantly available at the start of a new game?
Some googling: consensus seems to be that beta offered approximately two hours of gameplay. If that's the tutorial and not even complete, this alone is a serious issue. Why would I want to re-play 2+ hours tutorial with every character i start?
As for the linked comparison: It tries to pretend putting skill points into something in D2 equals zero choice, while choosing runes in D3 means "new skill". It also omits you had primary stats in D2.
But that was not my point anyway - my point was: I'm used to do choices with lasting impact (often not absolutely clear) in my RPGs. You make zero such choices in D3.
False. Some allow you to skip the tutorial, even if it is "integrated" into a game (which seems to be a trend today). Examples: Amalur, NWN2.Anytime you replay a game, you have to redo the easy section in the beginning.
It is common in RPGs whose target audience is expected not to be able to make choices and take responsibilities for them.But yeah your not locked into your choices at all. Most games allow you to respec, so this is very common in modern RPGs.
Please (no sarcasm here), tell me about/link me to these mechanics. I would be interested to hear about them.The full version does have mechanics in place to discourage you from respeccing too much, but it's still much more freely available and encouraged then other games.
It is common in RPGs whose target audience is expected not to be able to make choices and take responsibilities for them.
This takes away any meaning from most actions you do during the game and puts more importance to the length of time you spend doing them. Very MMO-like.
He's talking about the Nephalem Valor mechanic. What it does is after you unlock all abilities at level 60 you start gaining valor points the more you do not change your abilities. And what the valor points do is grant you increased magic find. The longer you stay with one build the more magic find you have. The better the chance to find cool items. And when you change an ability it resets.Please (no sarcasm here), tell me about/link me to these mechanics. I would be interested to hear about them.
First thing first:
http://www.youryoure.com/
Go. Read. Learn. Make you're posts less painful to read.
Now that the rude stuff i over, back to the discussion: .
False. Some allow you to skip the tutorial, even if it is "integrated" into a game (which seems to be a trend today). Examples: Amalur, NWN2.
Even the games with unskippable tutorials vary in their length, don't they.
It is common in RPGs whose target audience is expected not to be able to make choices and take responsibilities for them.
This takes away any meaning from most actions you do during the game and puts more importance to the length of time you spend doing them. Very MMO-like.
Please (no sarcasm here), tell me about/link me to these mechanics. I would be interested to hear about them.