Dhruin
SasqWatch
Part 2 of RPG Vault's latest RPG Roundtable is now online, with a new group of developers answering the same question on whether RPGs are as fun as they should be. Larian's Martijn Holtkamp (Divinity 2), Jehanne Rousseau from Monte Cristo (Silverfall), Travis Baldree (FATE, Mythos) and Ascaron's Hans-Arno Wegner (Sacred 2) are in the hot-seats - let's take a bit from Holtkamp, because Divinity news is thin on the ground:
More information.So then why did he just ask you to clear his cellar of giant chinchillas? Is he kidding?
This happens a lot in these games; the great hero is given trivial quests. These ruin his sense of being a great hero. Trivial tasks are okay at the beginning of the game, but quests should become increasingly bigger and more heroic as the game progresses. This is a great challenge, and is not always successfully met.
And why should the hero always do as he is asked? In many games, the only way to progress is to follow instructions; complete your quests to the letter, or you won't get a reward. And without that reward, you could never survive the next cellar, which features even larger chinchillas.