EDIT And what's C&C without Westwood? We'll see how they fared with C&C3.
From the demo, I'd say that old school Westwood-style C&C is back
. The cutscenes are back and as cheesy as ever and the overall C&C theme and feel is back again, too.
Performance is great. No single digit FPS bullshit as in Supreme Commander. C&C should run well with a high level of detail on a broad range of rigs.
Music, sounds, voices, graphics, effects ... it's all done really well and typically C&C-ish. The game definitely has a very polished feel to it. One can tell that this one's not going to be a customer beta
.
The story seems to be pretty stereotypical C&C as well (at least what you get to see in the demo). GDI is feeling safe and secure believing that Kane is dead while our bald little friend is in reality alive and kicking, of course, and up to no good as usual...
The buildings and units will also look very familiar to anyone who has played the older games. Even the interface is very similar but with some nifty improvements (tabbed browsing of production queues FTW!
).
My only gripe so far (having only played GDI) is some minor balancing issues. The WMD (ion cannon and NOD air strikes etc) once again seem to be a little bit too strong. And some of the NOD units are a little overpowered IMHO (forgot what they're called but they look like mechs and they do some very serious damage to your units and base and are hard to bring down... they're much tougher than Mammoth tanks at least which in turn seem to be fairly weak compared to their counterparts from a few years ago).
Also, I'm not quite sure if the AI is playing honest. I played a skirmish vs a medium difficulty AI and lost which is no big deal since I still need to learn to play more effectively but the amount of resources that the AI gathered in the same time as me according to the end game stats makes me very suspicious of the guy (h4XX!!!
) and why he/it as opposed to me never ran out of Tiberium fields to harvest. Strange.
Well, this is a "must have" from playing the demo for me. A little tweaking of the unit strengths/special weapons/abilities and this has potential to become a real classic just like the original C&C and Red Alert series.
I hope that this game is going to be extremely successful and that EA will learn that you can't have a C&C game without the cheesy cutscenes even if it costs a few bucks more than some short rendered clips.
And who knows? Maybe if this turns into a smashing success, it might make them reconsider their treatment (or non-treatment) of some other classic franchises as well (Wing Commander and/or Strike Commander, please, EA!
).