Game of Thrones - Behind the Wall Dev Video, Preview

Dhruin

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The Game of Thrones site is offering a new dev video titled Behind the Wall:
Commented by Project Director Thomas Veauclin and Lead game designer Sylvain Sechi from Cyanide Studio, “Behind the Wall” explains how the project for a role-playing game taking place in the famous universe of A Song of Ice and Fire was born. It is told how it was working with author George R.R. Martin to produce a game faithful to the universe he imagined, and how the TV series produced by HBO influenced their work.
They explain the reason why it was chosen to tell an original story, in parallel of that told by the first book of the saga, involving 2 original characters: Mors of the Night's Watch, and Alester the Red Priest. They detail the specificities of these two characters that players will embody throughout the game, following a style of narration similar to that employed by George R.R. Martin in the novels. We invite you to discover all this and many more fascinating details, through this video “Behind the Wall”!
...and let's take a preview from the Guardian:
Game of Thrones has a conversation system which shows your character's thoughts, rather than what he will actually say.
"Each option creates a branch which takes you in a certain direction, and you can't go back, so it's not about trying all the options until you get the right one," Sechi says.
He talks up the importance of the choices you make – both in conversation and your actions: "Some choices influence how each chapter plays out – there's one point of entry to each chapter, but several ways to get to the end, though. And you might find that a choice you make has an impact seven chapters later – for example, people you freed might join you late in the game when you're assembling a fighting force."
The game's combat engine appeared to veer towards rewarding a strategic approach, by maximising magical abilities and enhancements, rather than dexterity. One reservation we harbour after the demo is that there seems to be a preponderance of story-setting cut-scenes, although that could have been a by-product of Sechi choosing to show the initial stages of the game.
More information.
 
Joined
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The strategy game Game Of Thrones sucks. Double "game", double "suck". ;)
But you can't just say that RPG will be also bad, at least not yet.
 
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