I think consumption is a key word here. Unlike a physical item, a service you consume is treated differently by many. There is this feeling I get from posters that you should only have to pay for a service, that you have already consumed, if you liked it. Yet in consuming it you can't return it. Movies, songs, books, dinner out … as long as there wasn't a failure to provide adequate service you still need to pay up. Personally I believe the consumer needs to research and take some risk.
It is a tricky situation at times and hard to find a balance IMO. I want companies to succeed and to do so they need to sell games. I would rather see some royalties applied on games in much the same way they are to other forms of IP … although not sure how that would work. Like having GameStop pay a fee to the game company for each used sale.
The market won't go away so a solution will probably have to be found by the companies. People have had a taste if the "used game" prices and now consider it their right to have it seems.
Usually I would through a fit over a comment like this but I wont you stated your comment clearly. Now you made your point but I will stick with they deserve no money on a used sale. They have no ownership on a used product.
The problem is game stop and I cant blame them. They made a market of buying cheap selling higher. The consumer got a demand filled and all I hear is jealousy from publishers and developers wanting a piece of that billion dollar pie.
I will never understand this whole used games are terrible and the publishers deserves a cut of it. Doesn't hold up.