SpoonFULL
SasqWatch
Project Eternity will be using Unity as their game engine in their update #6, which means that Linux version will be available straight away.
YEAH! They removed Linux from the 2.2m stretch goal and now PC, Mac and Linux version will be released.
They will also add something in the 2.2m goal in Monday's update (because you can't remove without adding). I'm thinking some localization, but it might be something else too. Also more stretch goals announced (they sort of need them, they are almost at 1.8m…)
Oh, maybe. There is also the request for a toolset that is popular…and multiplayer.
We will see Monday! Also, 1.8m goal almost achieved.
Hmm..interesting. I wonder if it has anything to do with this thread:
http://forums.obsidian.net/topic/60467-mega-dungeons-i-want-one-with-tunnels/
A dev posted in the above thread about the possibilit of adding a "mega-dungeon" with a whole back story.
Everybody's doing it.
Seriously, I wish Unity was around when I started FK. Now that I've finally gotten over (many of) the main hurdles of learning the engine, it's TONS easier / better / more flexible to work with than Torque. Game development is still a lot of hard work, but Unity does do a pretty good job of smoothing out a lot of the most headache-inducing parts.
Did you use any tutorials? The JavaScript tutorials weren't for me and the official C# tutorial in the wiki is too short IMO. (Although JS may have the advantage of working with JSON more smoothly.)
The tech demo wasn't that impressive but quite fun;
http://www.youtube.com/watch?v=Qd1pGJ5Hqt0