By the way, Why all of you are so harsh with Gothic III ?
Talk of Crysis's high system requirements was greatly exaggerated because even if you were only able to run it at medium settings it was still better looking and more technically accomplished than most other games available at the time.
Well, both of these things point into one direction :
It's called "rumors". They spread, and they are very, very hard to stomp out.
An imagehas been created in the course of the time within something vagua as "the gamers community". And it says that "both game won't run".
I suspect they indeed didn't run - on the majority of machines available at that point. No-one
really knows (apart from he Steam statistics) how the "
majoity" of gaming machines is composed of.
So, everyone assumes some things. One of them is kind of a "guessed prediction" on what part of the gamers own what kinds of mchines.
I don't know where this all comes from : There is a strong tradition within gaming to bring out gmes that only a fraction of gamers are able to run. Hardcore gamers. Are they the targeted customer group ?
Just remember Origins. Especially with their later Wing Commander games. Almost only the magazine editors could play them. And they looked fantastic.
Now, why does history repeat itself ? Why does this happen ? Why do developers - guessing this is actually the case - develop gmes for the next or the "overnext" generations of machines ?
I don't know, becaue to me, this doesn't make much sense. But I'm not a developer nor a publisher.
Who actually forces that ? I mean this kind of development ? That requires very, very good machines the majority perhaps just doesn't have or doesn't be abl to afford at that point ?
And - why and how does this cliché evolve at all ? That certain games "won't run". Someone must have seen it, someone must be spreading the actual rumor. Could it be younger gamers who want the game, but don't know a thing about technics and/or how to upgrade a machine ?
There are currently a lot of very angry people at the Larian forums still wondering about the "stuttering", and even more are even more angry about Larian seeming to have fixed the FPS rate at 30 FPS. Perhaps even *because* of that stutterng ? To prevent it ?
And who says that more FPS is *always* better ? Shouldn't be the eyes not able to see a difference at one point anymore ? Are there scientific studies about that ?
Because I learned that in movies, ALL movies are fixed at about 24 pictures per second. And that's what we call a "movie" since agges. Literally. So why should a "movie" have about 60 pictures per second ?
All of these hardware requirement discussions leave more questions thn answers to me. I still wonder, why this happens (high system requirements), how this happens (why do they need them at all ?), and how this rumor/cliché evolves.
If I remember the recent news about financial troubles at JoWood correctly, then too high requirements might cause the last blow, so to say. But, until we all have the demo, the question is there : Is it really true ?
My prediction: "Our game only sold 50k copies. PC gaming is dead, must have been the pirates."
Yes, I fear so, too. The "industry" is always quick in finding a scapegoat. Rather then question itself.