D
DArtagnan
Guest
Well, I guess it's just one of those things that people react to differently
Personally, I think it's just as strange - if not more strange - that you can slaughter people and have their entrails splatter all over the place, and yet 2 seconds later no one in town bats an eye and all traces of combat is magically gone.
I think one game where the violence was WAY more gratuitous would be Fallout - where you see people's heads explode in fleshy bits, or incinerate before your eyes with quite realistic animations for the time. Didn't bother me though, because it was a harsh world and death ain't pretty.
That's very much what persistent blood in DA:O does for me - it reminds me that you don't slaughter endlessly without it showing somehow. It's true that it would be "better" or more realistic to have people react - but then we'd have to think about implementing deep-felt psychological effects of killing and how it numbs you - and eventually, we'll have games where post traumatic stress disorder is something that can afflict your stats.
I think of it as one more step towards depicting war as it is, rather than just shrugging that aspect off entirely, and I really don't think it compares in terms of being gratuitous with games that I consider full of gratuitous violence.
To me, blood is a lot less messy and has less "shock-effect" than guts flying all over the place.
Oh well, such is how we differ.
Personally, I think it's just as strange - if not more strange - that you can slaughter people and have their entrails splatter all over the place, and yet 2 seconds later no one in town bats an eye and all traces of combat is magically gone.
I think one game where the violence was WAY more gratuitous would be Fallout - where you see people's heads explode in fleshy bits, or incinerate before your eyes with quite realistic animations for the time. Didn't bother me though, because it was a harsh world and death ain't pretty.
That's very much what persistent blood in DA:O does for me - it reminds me that you don't slaughter endlessly without it showing somehow. It's true that it would be "better" or more realistic to have people react - but then we'd have to think about implementing deep-felt psychological effects of killing and how it numbs you - and eventually, we'll have games where post traumatic stress disorder is something that can afflict your stats.
I think of it as one more step towards depicting war as it is, rather than just shrugging that aspect off entirely, and I really don't think it compares in terms of being gratuitous with games that I consider full of gratuitous violence.
To me, blood is a lot less messy and has less "shock-effect" than guts flying all over the place.
Oh well, such is how we differ.