New idea for a game,with maybe some new ways of doing things on the computer

I don't see why you can't do this by extending unity using C#…… in fact it should be rather easy.

Unless you actually try to do it and spend years of work on it then it is just too much effort to explain but there's lots of "little" issues like decals, drawing directly in 2D, render to texture and more that most engines don't support to well and Unity just lacks. Plus the way the GUI works with the scripting is a terrible way to make a complicated game that throws out any kind of OOP when it comes to your GUI, which is really the only place OOP is that helpful when it comes to game programming. That works ok for a web page but not for a fat client with complex GUI like Silent Storm.
 
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