Squeek
connoisseur of tidbits
The 1948 classic film "The Treasure of the Sierra Madre" featured one of the most quotable movie lines of all time where a Mexican outlaw, angry at being confronted with a lie, declares, "Badges? We ain't got no badges! We don't need no badges! I don't have to show you any stinking badges!" There’s similar outrage simmering in the RPG community over the lie called RTwP (Real-Time with Pause), and a dawning realization that we don’t need it.
Real-time is something that applies to the real world and is a bit of an oxymoron in imaginary worlds where reality is asserted. Maybe that’s why it seems so out of place in an RPG. Players who want to be immersed are suddenly jolted back to reality with the sudden inescapable need to pause. Like the Mexican outlaw, that’s not how we wanted it to go, and that’s annoying.
How about some new perspective on what might be considered “real” in an imaginary world? Myself, I'd like to try a taste of unreal reality, maybe altered reality, sugar-coated or honey-glazed reality; but I’m choking here on the real-time real stuff.
Real-time is something that applies to the real world and is a bit of an oxymoron in imaginary worlds where reality is asserted. Maybe that’s why it seems so out of place in an RPG. Players who want to be immersed are suddenly jolted back to reality with the sudden inescapable need to pause. Like the Mexican outlaw, that’s not how we wanted it to go, and that’s annoying.
How about some new perspective on what might be considered “real” in an imaginary world? Myself, I'd like to try a taste of unreal reality, maybe altered reality, sugar-coated or honey-glazed reality; but I’m choking here on the real-time real stuff.