If you don't like the pause, don't use it.
I have no choice if a game like BG (and almost EVERY modern game) doesn't have turn-based combat ...
If you don't like the pause, don't use it.
So I assume you mean then that you would prefer something like ToEE where it is a true old school turn based?
Originally, BioWare hoped that the AI scripting engine would be sophisticated enough that characters in battles would essentially be competent enough to fight effectively on their own, using spells, etc. as appropriate.
Not really, no. I like the idea of reconsidering game mechanics, but I'm suggesting more complexity, not less.Does this fall in with what you've been suggesting?
I've always thought Gods should play a bigger role in fantasy RPG. It's a mistake to make them too powerful, though. Mortals should have advantages over Gods
The segway was in the comparison with "Rise of the Argonauts," which is being discussed in the News Comments section.Where'd the god discussion come in at?