Agreed. I tolerate missions and they can be fun if done right like in Majesty II.
However, let's put some context into missions vs campaign mode by using Jagged Alliance and Jagged Alliance: Deadly Games. Both have basically the same style of combat while DG offers some new environments, guns and a few more characters.
With those extras you would think that DG would be a lot better, but it wasn't. As a matter of fact I didn't like that game at all. They took away one of the best parts of the game, the map. I no longer had the freedom to go anywhere I wanted as long as I could handle the situation. That was a very big deal for me and that's exactly why I gave up on DG and passed JA twice.
I don't mind this so much in Majesty 2 because they do give me a few choices in where I want to go(sorta like in Dragon Age), but I still would prefer a big old map to travel around in like in JA 1 or 2.
I'll keep an eye on this game and since there is so much interest I'll keep you guys updated.
Yeah, to me it's that I largely prefer a long evolution of a game. I really love to build up things, whether it be a character, a party, a dungeon, or a Civilization. I hate having to "start over" every time I start a new mission.
I also love having as much freedom in how things develop as possible, where it makes sense.
One of the things I hate the most about traditional mission based designs, is that the developers think it's a good idea to be "creative" - so they keep changing things around - forcing you to adapt to entirely new situations. I HATE that, and I want to keep getting better and better, and NOT having to start over - doing what I already did.
They tend to make missions into a series of puzzles, where you have to play "guess what the level designer had in mind" - instead of relying on what you already learned.
I can see why other people would enjoy that, because some people really like to "be on their toes" and to be constantly surprised.
That CAN be fun, but it's often more a frustration for me - because I invest heavily into what I'm doing - and I don't easily "switch away" from something once I think it's really interesting or fun.
The great thing about a long campaign, is that if I DO get tired of where I'm at - I can simply start a new game - doing new things, and trying new strategies. So, the very best games, to me, are where you can change the game a lot, by being creative yourself - rather than having a playful designer taunt you with his idea of fun.