Seven Dragon Saga - The Action System

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Paul Murray of Tactical Simulations Interactive talks about how the action system of
Seven Dragon Saga works in the games latest kickstarter update this week.

The Action System

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Paul Murray on how actions work in combat

A lot of combat in games involves what you allow the characters to do each turn. There are various ways to restrict this: from the simple, “one move, one attack”, to the action points systems where everything has a cost. In Seven Dragon Saga we chose a flexible middle ground. One move, one attack, provides minimal choice for the player, while an action point system tends to favor a more static battle -- most players choose to use points to attack as often as possible, sacrificing movement.

Each turn, the character has three actions of differing size: Unique (most attacks), Standard (most movements), and Minor (quick spells and abilities). The player may substitute a smaller action for a bigger one, so a Turn could consist of two Standards and a Minor, or three Minors.
More information.
 
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Kind of an interesting approach, although I'm not unclear why attacking at every opportunity is a drawback of using action points.
 
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A real shame...
 
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