There was a ban on reporting on Sacred 3 until Pax and so the first previews will show up these days with one of the first being Xbox360 Achievements.
More information.Showing off the combat, Toplansky states that button mashing is a possibility, but when things get hectic that simply won’t cut it. Players have a range of Combat Arts that can swing the tide of battle and clever players will quickly learn to chain them together with friends for massive damage. “We wanted to create a deeper experience so that players are discovering nuances dozens of hours into the game,” Toplansky states, as a foolhardy opponent is cleaved in two. “To do this we wanted more action rather than pure numbers, so it puts that sense of interest and control back into players hands.” The series certainly seems to have stepped away from the statistic driven end of the RPG spectrum and instead has a more action orientated approach. The reason for this, according to Toplansky is down to giving players a sense of reward. “There is a fleeting sense of reward for, say, getting a new item. I’m going to take that new +6 sword into battle and see that the damage numbers have gone from 200 to 206. Wow, bravo to me right?” Instead they want players to spend time learning the nuances of the game itself rather than scrounging for slightly better weapons.
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