I don't think they would remove magic completely - it was very much a part of the previous game. Voodoo sounds interesting, as long as its not just juju dolls. That would get boring very quickly.
It's not all gun-based, Corwin. There are traditional weapons like swords and bows and one would suspect those old pistols aren't very accurate or fast.
Surely you don't have to play traditional mage in every game?
It's not all gun-based, Corwin. There are traditional weapons like swords and bows and…
Kostaz said:surely they won't risk getting rid of traditional magic
On a sidenote, I've been thinking whether the switch to the pirate theme had anything to do with Kai Rosenkranz leaving.
Aargh!
Patty needs to come back. So does digging for treasures.
Also, pet peeve #274: If you're going to have muskets (muzzle-loading blackpowder firearms) in the game, do not, I repeat, do not make them these stupid semi-automatic magic-reloading thingies (like Fable did). Aaargh! Watching the dev shoot the boar, then run around with the musket in hand a short while and then shoot it again without so much as stopping, nevermind actually reloading the darn thing, was beyond disappointing. HAving muskets could be fun (shoot, then retreat to reload or stay and switch to a melee weapon), but these fairyland autoloaders sure are not. Might as well have machinegun magic wands. *grumble, grumble* C'mon PB, you ought to be better than this!