The reviews in this list include a fitting comment to show how the reversal has moved nearly complete: so a game like M&B:W that features roleplaying is problematic to be listed as a RPG.
RPGs can be any kind of games as long as they do not include roleplaying.
I agree with the second part of that statement… but is it really an rpg?
I just finished a great action-RPG on my Xbox One yesterday, and I didn't even realize it was an RPG until now… Dead Rising 3.
Character Customization - check
Leveling/Skills/Grinding - check
Player Choice/Multiple Endings - check
Inventory - check
Open-World Exploration - check
Potions - check
NPCs with Quests - check
Party-based Combat - check
Fantasy Setting (I'd say the undead qualifies) - check
Flaming Swords - check
Elemental Staves - check
Ability to Breathe Fire - check
Ability to Combine Inventory Items - check
Graveyard with Voodoo Priestess, summoning circles, and the undead - Check
Can someone prove to me that Dead Rising 3 isn't an RPG??
I asked the same question some time ago, no answer. The RPG elements approach is known to be flawed, so called RPGs are just a whim and a marketing gimmick.
I *HATE* this kind of debate. What does calling Dead Rising 3 an RPG changes? What is the problem if it really is an RPG? As you pointed out it clearly has RPG elements, so I would easily place it on the list if it was a fantastic game. Not doing so would be dumb prejudice, doing nothing more than hiding great games from readers due some personal bias.
The question is what does not calling Dead Rising 3 a RPG change?
So far, the industry works as a pay to see model. A lot of resources monopolizing also happens among video games customers.
As it is not possible to determine the content of a game without playing it, this blind spot is occupied by players who get subsidized in their taste.
Marketing the RPG label as corresponding to your tastes in video games is one way to ensure that a flow of resources will go toward games fitting the tastes.
Customers paying to discover that the game is not what they expected it to be only transfer their wealth to players who got the game they want.
Some get a better game thanks to it while others only exist to support some in their tastes.
The Dead Rising series, though, does not need subdizing tricks like that. Getting subsidized into your tastes seems to occur much less in the console world. Maybe a difference between console players and PC players, who are less respectuous one to another and less greedy. Or consoles can afford doing without monopolizing gimmicks for instance as consoles are the place where gaming happens.