Doh, I must be losing it or hit Cancel instead Post. Could have sworn I responded to this thread a second time but don't recall any reason it would have been nuked.
Your probably right DoctorNarrative, if DX2 had been named something else and not tried to be not only a/the sequel but the conclusion of the DX series, it might have been a good Action/RPG on it's own merits.
I really want to believe, but most of the time it's not so much developers caring enough and are talented enough. It's that the publisher (not just this one) are inherently sociopathic (hell probably delusional too) due to being a corporation. In regards to DX2 for example there is no way Edios can not bare a HUGE part of the responsibly despite the fact that many of us focused venom on Spector and Smith.
We begged them (err…well I did in forums, not/wasn't an employee, did live in both cities during development of each) not to try to do two AAA games on 2 different platforms and rewrite the Unreal engine to have RealTime Shadows in a 3 year time period. Think about that even now, hell at most they had what 60 employees? That's an impossibility probably even if you had 200 employees.
There is NO WAY in hell, that Ion was fully responsible for that decision. IF so, then not only were Ion but Eidos too, was smoking crack. IF not, the only possible reasonable explanation was Eidos was trying to force Ion to fail to get both IPs from them.
But Eidos is gone now and I'm not sure what to make of Square Enix if screw it up they can burn. If they put as much effort into gameplay as they do making cutscenes, then this could be one hell of a ride.