Dhruin
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RPGWatch reader Rune74 approached Vince D. Weller to discuss The Age of Decadence in this interview. Vince offers some specifc examples of choices in the game amid some general questions. The choice-based answers are a bit long to quote, so here's Vince on the development time:
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Read it all here.Rune: With the long development time are you worried that you may always have just one more thing to do?
Vince: If you're implying that the reason the game is still in development is because we keep adding things, you're mistaken. The goals and features haven't changed since they were defined years ago. Gameplay polishing does take time, however. "A game's only late until it ships, but it sucks forever", and all that.
We have only once chance to impress the gaming public, and 5+ year isn't a lot for a part-time project, especially by 4 people with no previous experience (i.e. the development time includes learning the trade through trial & error). In comparison:
Civ 5 has been in development for 3 years, 52 people team. Fallout 3 was in development for 4 years. Gothic - more than 4 years. NWN - around 5 years, Witcher - more than 5 years, fairly large team, but the quality is undeniable. Arcanum - 2.5 years. KOTOR - 3 years. Diablo 3 and Starcraft 2 - god know how many years.
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