I'm in all honesty quite baffled by this thread.
If we (humans) were able to properly estimate the time and resources needed for a given project our world would be very different:
- When you need a repair man to come by your house the estimated time of arrival wouldn't be between 8 and 16, it would be 12:15 sharp.
- Construction work would be finished on time, not weeks or moths after the announced times on the road signs.
- Building projects wouldn't end up costing 2-3 times the estimated amount and take twice as long to get done.
- insert countless other examples here …
…. and in our area: Games wouldn't be delayed left and right and when it was released it wouldn't feel rushed.
However, this is obviously NOT the case. If it was, there would be no need for Kickstarter in the first place.
Every time a game is delayed it means that the developers have made an arrangement for additional funding, usually with the publisher (this of course doesn't apply to self-funding companies like Blizzard or CD Project Red) … and every time a game is released in an unfinished state it means that
- a) they didn't manage to get additional funding.
- b) they didn't manage to meet the final unmoveable deadline.
I know a lot of the RPGWatch regulars are convinced that publishers are manifestations of the Antichrist but beneath the surface it is just "business as usual". While a game is in development it generates zero income, yet all the bills still need to be paid (salary, rent, etc), so funding is required, hence the publisher who invests money in the game based on an assumption that the finished project will generate enough income to make the investment profitable. Very simple, not that difficult to understand. If the developers are having difficulties meeting the deadlines for any number of different (valid or not) reasons, then the investment is in jeopardy and action is needed. Sometimes they still believe in the project and additional time/money is provided. Sometimes they don't and the developers are reminded that they made an agreement they must honour. Ideal circumstances for the game and the gamers? Not really, but that's how capitalism works.
Along comes Kickstarter and the whole crowd funding wave and a new age in gaming has seemingly begun … but nothing has changed behind the scenes. Developers have not suddenly developed the ability to accurately estimate the time and resources needed to finish their projects. Many of the Kickstarter campaigns I've followed and backed have clearly been taken by surprise by the amount of backers they got so when it came to stretch goals they pretty much made them up on the spot (I know, bad idea), making it even more likely that the estimation will hold water.
What's more, unless they have additional crowd funding sources like Star Citizen does, then it will be very difficult to ask for additional funding when (not if) they run out of time/money because they were too ambitious to begin with.
And then we're back with the D:OS situation: "
We've run out of time/resources, so do we release a good game and skip the "irrelevant" (to the core gaming experience) extras or do we deliver all content in a rushed and unfinished state" ... It would have been ideal not to have to make this choice but apparently it was and in my opinion they made the right choice.
Perhaps the main issue is that people tend to confuse Kickstarter for being a pre-order site rather than a site where you can invest in an idea/concept that you find appealing … including all the risks that is normally associated with investments.
Welcome to the world of publishing. Now see how you like it … no wait, obviously you DON'T like it
You might want to keep that in mind next time you scream and rant about some publisher "mistreating" you current lovechild game