I've certainly played and enjoyed CRPGs greatly that didn't have those "greats" - like Daggerfall, Diablo, Storm of Zehir, and so on.
But most of those games excelled at one or more things. I loved Icewind Dale, it was a fun dungeon crawler. Lots of combat, most of it balanced, difficult without being frustrating, beautiful graphics, a rousing soundtrack, just great atmosphere.
Sure, there wasn't much depth to the dialogue, the story was mildly entertaining, there wasn't any C & C and it was linear. But it did what it did awesomely.
Diablo and Daggerfall were groundbreaking titles. Diablo pretty much perfected the type of action/dungeon crawling RPG experience and Daggerfall the whole non-linear sandbox RPG.
Yeah, SOME great CRPGs either have great stories or focus almost entirely on that aspect - but others don't.
That said, some games are carried by story or writing - like adventure games - and there are CRPGs that would have nothing without it.
I understand what you are saying and I agree. And I shouldn't have been so quick to say that RPGs required story, dialogue, etc. Because I've enjoyed games like ToEE and IWD that didn't have much of those. But again, those games did something well, whether it was the combat engine in TOEE or the atmosphere AND combat in IWD.
What exactly is carrying Fallout 3? It's a large sandbox with "stuff" to do. Ok, we've seen it already from Bethesda. It's no surprise they keep calling it Oblivion With Guns, because that's exactly what it plays like.
Except that the "stuff" to do is hardly deep or emotionally gratifying or requires strategy or thinking or even much planning. So yes, it's enjoyable. But then what is left? Everything else brings the game down a notch.
Especially the writing and voice acting. I mean, I love JRPGs so I can't be THAT picky when it comes to voice acting but the voice acting and dialogue in Oblivion and Fallout 3 is just horrible. It kills immersion completely.
What else? The combat is predictable and repetative. It can be fun for the first few hours but 20 hours in you've already seen all there is to see.
Have gaming standards dropped so much that we're OK with a forgettable main quest as long as there is stuff to kill and a few decent side quests? Is it all about quantity and not quality?
As console action RPGs, I can see the allure of Oblivion & Fallout 3. There really isn't anything like those titles for consoles. But take into account the lineage of these games and from the point of view of a long-time PC RPGer, they're dumbed down, and simplified and dull.
We can go in circles forever here so I won't respond again. Obviously I won't change my opinion on the game or the score.
I enjoyed the game for what it was (just like the rest of you) and don't regret my purchase. It was a bit of fun with a lot of disappointment and I won't replay it. I'd personally give it a 75/100. But so many games that deserve far more praise have been completely ignored.
It's just sad that Bethesda gets all the praise they receive when they're really doing nothing special. Maybe if I was 19 I'd see how "freaaaaakin awesome" Fallout 3 is. Maybe I'm just a grumpy old gamer.
Right now all Bethesda is seeing is tons of 4/5s, 95/100 and perfect scores and probably saying to themselves, "We did it again boys! Keep up the good work".