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Default Battle Brothers - a turn based strategy RPG mix for PC, Mac and Linux.

January 8th, 2016, 15:35
New year new dev blogs! The big worldmap update is planned for February by the way


Dev Blog #66: Progress Update – Putting the Pieces Together
The holidays are over and it’s back to work! This week we started putting all the pieces we have been creating over the past months together so that we can start playtesting and balancing all the new additions for the update in February.

Populating the world

Reworking the worldmap feels a bit like taking a machine apart and putting it back together. We started again at the beginning, improving the layout and terrain of the world, adding more interesting and unique settlements, and creating a more complex web of different factions. Now is the time to populate the world again and let the inhabitants roam the world.

Speaking of population, the world now has more clearly defined regions than before. There's the densely populated areas between settlements that belong to noble houses - you'll find bandits there every now and then, and the odd beast may find its way there, but it's a lot safer than the regions bordering on the wild. The wild is largely covered in fog at the beginning of the game and for you to explore. It's home to Orcs, Goblins and worse, and not somewhere you should venture out to before you got some experience under your belt.



Hostile locations on the worldmap received a graphical overhaul, and some, like the large camps of Goblins and Orcs, got redone. This is because we want to give both Orcs and Goblins more identity in accordance with their lore in the world of Battle Brothers. Orcs, for example, are now actually the nomads they're supposed to be; they live in tents because they may at any time pack their things, migrate as a large horde to somewhere else (hopefully not near human settlements!) and put down their tents there to raid anything in the vicinity.

Another change is that there is no real distinction anymore between inactive and active hostile locations, as was the case in previous versions. Every location now can send out parties for hunting, raiding and similar, although smaller locations do so less and in fewer numbers, and some factions may be more passive than others. You may find Ghouls hovering around old battlefields and graveyards, or Vampires taking a stroll at night, but the undead are generally content sitting in their crypts and guarding their treasures.



While parties roaming the world will feel familiar if you've played previous versions of the game, there have been some improvements and additions. Caravans, for example, now actually carry the produce of the settlements that send them, it can get taken by raiders (from which you in turn can take it) or unloaded at marketplaces of the settlements that caravans reach, for you to buy there. Noble houses patrol their roads and shuffle troops between their outposts, and they're generally more formidable than the generic Landsknechts of old. Ships now also sail between coastal settlements, transporting goods and passengers.

Loot & Treasure Locations

Because looting golden chalices, ornate tomes and gemstones feels more satisfying than mundane money every time, we’ve added a number of loot items for you to plunder. Those are largely cosmetic, but they also serve another feature we’re introducing: treasure locations. You may find treasure at all kinds of locations, of course, but there’s now a few locations well-hidden and littered around the world that contain vast amounts of treasure, including pieces of unique equipment.



You may stumble upon these locations by yourself, or you may follow rumors and leads you pick up around the world. We’ll talk more about treasure locations and rumors in a future update together with the introduction of taverns.
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Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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January 12th, 2016, 06:34
I hope the port this to ios. This would be perfect for my ipad.
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January 18th, 2016, 12:25
Porting will be a bit tricky as we have to come up with a completely new input-mechanic to replace keyboard and mouse but it can be done given enough resources

Here is the latest Dev Blog on specialized shops:


Dev Blog #67: Progress Update - Specialized Shops

A centerpiece of how individual settlements will feel distinct on the new worldmap of Battle Brothers is different buildings with a unique gameplay function. This week we’ll be taking a closer look at some specialized shops that are coming with the update in February.

Specialized Shops

If you’ve watched our Update Preview Video you’ll already know that every settlement now comes with a marketplace. The marketplace works as an amalgamation of what a variety of smaller traders peddle throughout the settlement. That is, all kinds of different goods and equipment that are regionally available. Apart from supplies, such as different kinds of food, this may also include weapons, armor and shields. However, the selection on the marketplace is limited to what those traders bought themselves and are now reselling, the quality is limited to what is commonly available to and affordable by the people living there, and the equipment may have been used before and look the part. You may even find the occasional great deal here, but to outfit your growing mercenary company you’ll eventually want to look elsewhere.



For those who have the crowns, there are specialized traders available for weapons and armor which have a much larger selection of quality equipment, brand-new but also quite a bit more expensive. These traders are the weaponsmith, the armorsmith and the fletcher. You are more likely to find these in the settlements surrounding fortifications than small fishing villages, and while the smithies are more likely to be found in settlements with good access to metal, you’ll find the fletcher in settlements with good access to wood.



Whereas the weaponsmith will have a large variety of melee weapons on offer, with a few throwing weapons thrown in, the fletcher specializes in ranged weaponry. The selection of ranged weapons in the game is still limited at this time, of course, but we’ll eventually add more of them that will then make their way to the fletcher as well. To make browsing specialized shops more interesting and also worth it later in the game, you’ll now be able to sometimes find unique named weapons on offer - for kingly prices, of course.



An even more specialized shop than those three is the kennel. You can pick up a wardog or two all over the land, but if your tactics happen to rely heavily on man’s best friend, you’ll want to head out to go to the source: one of only a few kennels across the land where the best dogs of war are bred and sold in large numbers. Kennels are usually part of smaller fortifications, so they’re worth visiting for reasons different than large castles. Dogs and their handler are yet to be added to the image you see above.

There’s a bunch more buildings coming, including one that will allow you to customize the appearance of your Battle Brothers to your liking. Return here, as we’ll be revealing them in future progress updates!
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Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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January 24th, 2016, 11:00
This looks super neat! There clearly aren't enough strategy RPG games on Desktop!

I'll be keeping an eye out for this one!
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January 29th, 2016, 13:42
Very excited about the upcoming update, with one exception though: "food will spoil in XX days"… OMG, I did hope that "feature" would never show its boring face into _this_ game.
IMNSHO, That's falling into micro-management a bit too much, even for a game as deliberately complex and subtle as Battle Brothers. I want to manage a band of mercenaries… the freshness of my fish provisions (probably dried/salted anyway) is a puny merchant concern!
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February 1st, 2016, 12:12
Hi there,
the food spoilage will be very balanced and we make sure that it does not take a lot of management to take account for or distract from the core of the game. The main reason is to add immersion and flavour to the world by adding different kinds of foods. The foods will usually be durable for 10 days which is a pretty long time in the game.

We now have a release date for the big worldmap update which is the 29th of February so in about one months time you will be able to test out all the new stuff in the game! Here is the announcement:



Dev Blog #69: Update Date Announcement, Pretty Pictures
February is almost upon us, time to announce a date! The worldmap update will be released exactly one month from now, on February the 29th. We’ll use the time until then for adding some more minor features and more content, as well as for bugfixing and balancing. As the release draws closer, Jaysen will also start a new Let’s Play series to give you a tour of how the game now plays.

Bugfixing and balancing doesn’t make for good content in blog updates, sadly, so this week we’re a bit short on material. Let’s look at some pretty pictures instead!

Pretty Pictures

Most of the worldmap visuals are finished now. There’s a few settlement locations left to be done, like the harbor, but at this point it’s more polishing than creating new assets. Take a look at one of our new environments, the steppe. It’s modelled after terrain you’d find in some southern European countries, like Spain. With a drastically different look from the tundra and snow you can find in the north, it makes for more distinct regions in the world and more variety as you travel it. How much steppe there is, and where it is exactly, changes with each world you generate.



Swamps also received an overhaul. Looking more dreary now, they can be found in small to medium stretches more or less all over the world. Traversing them has become slightly faster, but travelling on dry land is still preferable. That ground fog is actually animated, and they have quite a lively sound ambience.



Mountains are still not something you want to cross regularly, as it takes a long time and is costly in terms of supplies. To make it easier to distinguish them from hills, all mountains now have snow caps. Should you make it to the top, you’ll be able to see far across the land - useful perhaps if you’re looking for something.

Hills are now a common terrain that can be crossed at decent speeds. Settlements at hillsides often have an economy based around mining, like the one in the picture below. Goats are held here as a source of food, and you’ll be able to purchase goat cheese in the settlement. The gem mine will also likely make caravans from here juicy targets for bandits, which in turn means good job opportunities for mercenaries.



Noble houses are quite a bit more active than the Landsknechts of old, especially when it comes to defending their territory. This picture shows a company of soldiers led by a knight battling against a horde of marauding orcs. Speaking of orcs, they had all their sounds redone and a lot of new ones added to bring them to the same level as goblins.

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Combat Demo now available!
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February 5th, 2016, 17:07
Time for a new progress post, this time we have the long awaited visual character customization in the mix:


Dev Blog #70: Progress Update - Customizing Appearances, Nighttime Vista

Work continues on balancing, bugfixing and adding more content to the game for the update on February 29th. We’re also adding some more minor features, one of which we’ll take a closer look at today: the ability to customize the appearance of your Battle Brothers.

The Barber

The barber offers his services in a building you’ll be able to find at the larger cities around the world. Whether you’re looking for someone to cut hair, trim beards or sell you dubious potions to lose weight, the barber has you covered for a modest fee.



With the barber we’re adding the ability to customize the appearance of any characters in your roster to your liking. Getting to know your Battle Brothers and bonding with them as they accomplish heroic feats or flee like cowards is part of the fun, and now you’re able to grow that axe guy who saved everyone a suitably majestic beard, or shave clean the head of the coward who runs at every battle. Some players have expressed that they’d like to mold characters to their likeness, or to that of characters from their favorite book or movie, and that’s possible now as well. And like all buildings in the game, the barber, too, helps settlements feel more distinct in the services that they offer.



Nighttime Vista

As the sun sets and the moon rises, as your men drag through the snow in the dark, settlements are now visible as beacons of civilization from afar, for they light torch and candle.

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Battle Brothers - a turn based strategy RPG mix - www.battlebrothersgame.com
Combat Demo now available!
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February 8th, 2016, 20:28
Barber.


How… quaint.
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So basically what people want is a game where you can play many different races having violent sex with up to 3 friends while yelling obscenities.
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