RPG Codex has a new preview of of Lords of Xulima based on the recent release beta version from two of its members felipepepe, and Crooked Bee.
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Thank you HiddenX for the the link.CB: So, to conclude this preview, what are your final thoughts on Xulima – the aftertaste, so to speak?
F: As you can tell, I really enjoyed my time with Lords of Xulima. It's a breath of fresh air, while also being a testament to classic RPGs. However, creating such a huge game with a small studio and even smaller budget led to some cut corners, especially in the art department. The formulaic main quest may have helped ends meet, but also cheapens the experience a little.
CB: Do you think it will sell?
F: I do worry that Xulima will be horribly overlooked. Not only are there the presentation issues I mentioned, but the year of incline, between Divinity: Original Sin, Wasteland 2, and Pillars of Eternity, isn’t a good time to release a low-profile budget title. Still, those that decide to give it a chance will certainly be surprised.
CB: Yeah, to sum up everything we’ve been saying up to this point, once you’ve gotten used to the game’s quirks and as long as you enjoy this kind of non-story focused RPG, Xulima offers a unique and fascinating experience.
Of course, just to get this straight, Lords of Xulima is a fairly niche game. It isn’t a “full-fledged” RPG like Divinity: Original Sin, Wasteland 2 or Baldur’s Gate. Nor is it a tactical RPG like Blackguards, Jagged Alliance 2 or Final Fantasy Tactics. The things it does, however, it does well, and as a fan of first-person RPGs, I can’t wait for the final release.
F: I hope it sells well. I would really like to see what Numantian Games could do with a bigger budget.
CB: As would I. Well, fingers crossed.
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