Serpent in the Staglands - Kickstarter Update# 6

Couchpotato

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Whalenought Studios has a new update for it's funded RPG Serpent in the Staglands with a new poll about leather armor, giant wolves, and what’s coming next.

Leather armor poll, giant wolves, and what’s coming next

Thanks everyone, we’re on our way to the first expansion stretch goal! We’ve been hard at work marketing and working on the game and wanted to update you on a few things.

We put up these videos of our new pathfinding and movement speed on the main page (we’re still tweaking it, but it shows a great deal of improvement from the previous videos and plays very smoothly). There are also some additional combat notifications when hovering above enemies. You’ll see more of that in the combat video, along with some new animations. We’re in the middle of finalizing some more combat skills we’d like to show off before that, and also get in a creature! We’re finishing up with implementing non-humanoids, with completely different skillsets, and are excited to show them in action. Up to the sword first: giant wolves!

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Also, polls! In our timeline we’re in the stage of finishing art assets and skill/spell code implementation. You’ve seen a very basic armor set we’re using for some commoners, and we have 2 main types of armor for each armor grade (so there are 2 heavy plate mails, 2 chains, 2 leather, etc.) your characters can equip. This adds a nice amount of variation, but with customized colors for specific armors and cloak lining/interior/exterior colors they can really distinguish themselves. We’ll be showing off more of these armors, helmets, monsters and weapons in the future, and we’d like to get your feedback on which models you like the best. Each set is hand-drawn and animated with a few hundred frames, so if we are having trouble committing between some, we’re hoping you can help!

To get things started, we have some examples on the left, but on the right we need a secondary leather armor. The first leather armor we’ve chosen isn’t shown, but these three are all very different from it, and we’d like to see any of them in action. They are all wearing the same cloak and the colors are the same. A, B or C, if you have a preference, lets hear it in the comments!

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Also, reminder for anyone who hasn’t, Steam Greenlight votes! If you’d like that as a platform for Serpent in the Staglands to be released on, we'll need as many votes as we can in the months to come.
More information.
 
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Definite (and very welcome) improvement to the movement speed if the gifs are to be believed. Nice!
 
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I'm still a bit concern about the resolution ….
Whalenought said the sprites are scaled to your resolution in the comment section. This may help with the problem you are concerned about.
The sprites are optimized in-engine to be scaled bigger then their initial pixel art form. The sprites you see on the screen are larger than the ones imported, as those would be some tiny pixels otherwise.

With the Unity engine it's been smooth sailing, they can remain sharp at any camera range. Importing them at their pixel-level means we can save a ton of space, which works out great.
Link - https://www.kickstarter.com/project...aglands/comments?cursor=6359701&direction=asc
 
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Got to wonder how they generate their animated graphics. They *might* be hand painted, but then again there's no reason you couldn't generate low-res sprites from 3D models using flat lighting and very distinct colors.
 
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