blatantninja
Resident Redneck Facist
Lord British on what games can learn from Ultima Online
I don't play MMORPG's anymore (really only played UO), but didn't Star Wars Galaxies try to capture that element? And wasn't that part of the problem. It seems like the novelty of being a pub owner or a fisherman has really worn off. In UO, it was new and cool, but who wants to do that for months, much less years, on end?
But explore the world, kill monsters, loot, etc.? As long as there is new content, you can do that perpetually!
I think maybe the point he was trying to make was needing more variety. Not necessarily fishermen and bar tenders, but just more variety in ways to interact with the world.
"What Ultima Online did very well, and what I think has never been recaptured, is allow you to become a citizen of that world in a very personal and relevant way that is unique to you and not like anyone else," he told Ars. "As brilliant as World of WarCraft is—of course it's an astonishingly well-done product—but everyone is pretty much a fighter. Your life is, you're a fighter."
Image courtesy the Academy of Interactive Arts and Sciences
It's that lack of differentiation in experience and jobs that Garriott misses. "There aren't really people that own a shop in town square and that's what they do, and they have a friend who's a fishermen, and that's what he does," he explained. "With Ultima Online, what was so cool about it is that there were people who were just fishermen, and who never fought monsters, who didn't care to buy any armor or craft a sword—they were fishermen."
I don't play MMORPG's anymore (really only played UO), but didn't Star Wars Galaxies try to capture that element? And wasn't that part of the problem. It seems like the novelty of being a pub owner or a fisherman has really worn off. In UO, it was new and cool, but who wants to do that for months, much less years, on end?
But explore the world, kill monsters, loot, etc.? As long as there is new content, you can do that perpetually!
I think maybe the point he was trying to make was needing more variety. Not necessarily fishermen and bar tenders, but just more variety in ways to interact with the world.