Why Have Narrative? @ IndieRPGs

Dungeon Master was a revolution, and essentially paved the way to first Ultima Underworld and then System Shock.

It was an immersion-based experience and, at the time, it was so impressive as to not really need a story. But if you look at the clones following it, you'll note how story becomes ever more important.

Like in EoB2, Lands of Lore, and Anvil of Dawn.
 
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