Fallout: New Vegas - Josh Sawyer on Developing Locations and Characters

Thanks for showing this vid' clip - i could associate with everything Josh says about FO-NV, one of the best RPG's in recent years, the character encounter start dialogue with progressive branching through to conclusion was impressive. The integration of map areas were coherent to the whole game and what he says about the area views - the immediate, the distant, the 'what if' (the unknown) were experienced exactly has he describes.
 
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