Bethesda Softworks - Dev Profile

Dhruin

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QA tester Michael Lattanzia answers some questions for the Bethblog's latest Inside the Vault:
What is the best part about working as a tester? The worst part?
The worst part of being a tester is how repetitive it can get. Most people rarely spend more than 100 hours or so on a game, but as a tester we have to spend literally thousands of hours on the same game before it’s released. That quest that was really fun the first time through seems a lot less interesting when you’re playing it again for the 20th time.

The best part is everything else. I love getting to see the changes a game goes through over the course of the development. It’s also very entertaining seeing some of the crazy bugs that pop up along the way.
More information.
 
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Are all those Besthesda Dev Profiles really newsworthy? I can see why NMA still posts these (and mocks Bethesda for not asking if the devs have played Fallout anymore...) but how is an interview with a game tester relevant? It shouldn't surprise anyone that game testing gets repetitive and that was even the most interesting part of that "interview"...
 
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