Kickstarter - Delver's Drop

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
Anthony wrote in a few days back about Delver's Drop, a "stylish physics-based Action RPG" for PC, Mac, Linux, iOS and Android. The campaign has been running for a while and has 16 days to go, with $40k of the $75k goal on the board:
4325f904fc70a043ae645c5bc3c0653d_large.png
Delver's Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue's gallery of individually leveled character classes. With an emphasis on mystery and dynamic gameplay experiences, the game features randomization for infinite replay, enigmatic puzzle permutations to unravel, multiple narrative paths, customizable character growth, and layers of secrets to unearth.
Our game is built on inspirations from the 8 & 16-bit eras, but acknowledges contemporary progress in game design and fully utilizes current technology. The gameplay is familiar yet distinct with stunning HD visuals and snappy, fluid 360-degree control. It is accessible yet deep and tactical, and is incredibly replayable.
  • Immense & Unpredictable Dungeon Dive — 8 zones of castle dungeons with 4 sub-levels to explore. Levels will be combined from masterfully designed hand-crafted rooms and components, with randomized content and floor layouts.
  • Physics-based Hack & Slash Combat — Since all characters and enemies move and collide on a physics-based system, any interplay of attacks, traps, and magic resolve based on responsive, snazzy, and sometimes chaotic physics effects.
  • Multiple Characters & Play Styles — Play the game with one or all of the 5 character classes (some to be decided by backers!). Classes have unique speed and movement properties, weapon, special ability, and perk tree, giving each a different play style.
  • Character Growth & Customization — Gain experience as you play each class, and keep this progress through the class’s perk tree even if your current character dies. Level up if you want more flexibility, but Delver’s Drop is totally grind-free.
  • Weapons & Sub-Items — The player can find and purchase interesting and upgraded weapons for each class, as well as a large suite of expendable sub-items that are randomly spawn during each session. But items slots are limited, requiring intelligent use!
  • Puzzles & Secrets — Like many action adventure games, Delver’s Drop will feature interesting puzzles, requiring clever manipulation of dungeon elements, using physics to advantage, and resourceful usage of secondary items.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Hmm looks cool, but I'm not really a fan of random dungeons. But for that it would have been great, I used to love those old 2D Zelda's! :)

Daniel.
 
Joined
Oct 19, 2006
Messages
732
Location
England
Back
Top Bottom