Hideo Kojima - Taking Risks

Aubrielle

Noveliste
Joined
December 16, 2013
Messages
2,789
Location
1920
In a recent interview, Hideo Kojima talks about why he feels Japanese games are a "hard sell" to western audiences.

5VaWWNmTWkt4.878x0.Z-Z96KYq.jpg

Metal Gear maestro Hideo Kojima, who recently left Konami to start a new Kojima Productions, had some interesting things to say in a recent interview with The New Yorker on the state of the Japanese videogame industry, and the prospect of life as an independent game maker.

Kojima was inspired to make games largely by Nintendo's Famicon console, but the technological limitations of the era were very much a constraining a factor. That's not nearly so much of an issue now, but the advent of new and more powerful gaming system has led to another, entirely different sort of problem.

"Games matured beyond simple interactive toys and into a rich medium that could deliver drama and other deeper elements," he said. "At that point, Japanese games became a hard sell: their sensibilities and cultural identity were distinct and unrelatable."

The only way to create "high-end" games is to develop for the global market, but that requires a management team that has a "keen sense for what will work, and [is] willing to take risks," he continued. That sounds like essentially the opposite of Konami, which recently made a well-documented move away from triple-A game development in favor of an increased focus on mobile games.

"If you’re only focused on the profits immediately in front of you, the times will leave you behind," Kojima said. "It becomes impossible to catch up again."
More information.

More information.
 
Joined
Dec 16, 2013
Messages
2,789
Location
1920
love this guy.

probably the only designer im really feeling
 
Joined
Aug 7, 2008
Messages
1,171
Location
Ro
Dunno about the guy, but I want those glasses.
 
Joined
Apr 12, 2009
Messages
23,459
Back
Top Bottom