I just followed a misc quest to "Dragon's Tooth (or was it Dragon's Claw) Crater to "discover it's secret". I fought a Dragon there who was obviously a set piece Dragon as opposed to the ones who wander about and I crippled him, but couldn't kill him.
As you were folks, it was indeed a bug. (You can see how it might have been part of the story though right? With the Dragon thanking you later for sparring it's life, by becoming your companion?)
I had a quest which wouldn't advance the other week. I had to find a magic sword and use it to do..well.. magic stuff. Sadly the game refused to admit I had the sword (Refusing to admit? Bethesda? Nah!!) and the next phase of the quest therefore would not open. Its quest administration bouncer looked me full in the face and growled.. "you ain't got a sword, you ain't comin in!"
When you're not particularly technical, you learn early on to resort to basics first. So if I can't see a picture on my TV, I first check to ensure that A/It is plugged in. B/ It is switched on. C/I have not forgotten to take off my Paddington Bear sleep mask.
Following this logic I double checked my inventory to make sure the sword was still there and then returned to the scene of the quest and rechecked the bodies I'd looted. There on the quest item giver, was not one, not two, but three (count em) identical copies of the same sword and on picking these up the quest progressed to the next bit.
So, on the off chance that a similar approach might solve my Dragon problem, I returned to the scene of the crime to find that the Dragon was lying there deader than Elvis and as I walked over he gave up his soul. So definitely a bug, but an "all's well that ends well" bug.
Meanwhile in my "only a little broken" version of the world of "Skyrim", (thanks to my lucky avoidance of the patch of poison) the by now endearing minor buggage continues.
In my dungeoneering, the propensity for dungeon dwellers to come looking for me after your Badger makes with the sniping antics, only to wander off after a while claiming "must have been my imagination" despite the arrow sticking out of the back of their head! Has been expanded on with a seeming inability to see me right in front of their noses, as long as I stand in the right place.
The former I don't think is actually a bug, but sloppy programming. It's great that they come looking for you and cool that if they can't find what made the noise then they eventually give up. But if you have an arrow sticking out of you, you DON'T give up. You never give up! So that MOB should then remain at a high alert setting until you kill him.
The latter I'm not sure about. My sneak skill is pretty high.. 73 or something like that, so it might just be the fact that if I stand still and in shadow, they simply can't see me. It does make for some weird situations though. I've been literally nose to nose with Bandit chiefs with my back to a wall, where you'd think that they'd be able to sense someone was close enough to kiss, even if they couldn't see me!
I can't resist exploiting this stuff sometimes though.
I had one scenario where a pressure plate at a corner would trigger a high speed spiked gate! (I'm sure you've seen them.) With a Bandit campfire in the room just beyond.
Six Bandits were in that room and time and again I shot an arrow and ducked carefully around the corner, chuckling away to myself as the blundering bad guys triggered the trap and ended up impaled. I let the gate take care of five of them, before stepping brazenly into the room and challenging the last guy to a sword fight, even though my Wood Elf doesn't really do melee if he can help it. On some level I felt that this bravado might make up for my outrageous caddishness. :lol: (You decide.)
Badger Out