Elder Scrolls Online - Craglorn Adventure Zone

Couchpotato

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ZeniMax Online has a new post on the Elder Scrolls Online webpage with a new video that previews the first Adventure Zone expansion called Craglorn.



Craglorn is the first coming to The Elder Scrolls Online. In this video, we give you a closer look at the zone and the adventures you and your allies will have there. Don't miss the information about our new 12-player Trials!
More information.
 
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12 player trial. 10 man instance. Sigh.
 
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I'm not in this for the group content, but I think it looks pretty massive considering it's the first content update. An entire zone with what seems like a lot of significant content isn't exactly the norm this soon after release.

That said, I wish there was a way to experience it alone - though I'm fine with not getting everything. I prefer dedicated solo content and group content - as "scaling" design tends to mess with the nature of the content.
 
I'm not in this for the group content, but I think it looks pretty massive considering it's the first content update. An entire zone with what seems like a lot of significant content isn't exactly the norm this soon after release.

That said, I wish there was a way to experience it alone - though I'm fine with not getting everything. I prefer dedicated solo content and group content - as "scaling" design tends to mess with the nature of the content.

At least the scaling is done far better in this game than in any of the BGS single player games. I didn't even realize it was there during the beta until I played a different character who attempted things at different levels than my first character. Even with scaling you'll still run across areas above and below your level significantly enough to alternatively offer more or less challenge depending on what you're looking for.
 
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I'm not in this for the group content, but I think it looks pretty massive considering it's the first content update.

Explain this to me DArt (and I'm genuinely curious) - what's the point of playing an MMO and not participate in a group content? I thought that it was the whole damn reason?
 
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Explain this to me DArt (and I'm genuinely curious) - what's the point of playing an MMO and not participate in a group content? I thought that it was the whole damn reason?
Good question but it seems many bought the MMO to just to play it solo. Read the various articles that claim the game is a Single player MMO.
 
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Just started last night. I'll probably play 90% solo, but once I get more comfortable with the mechanics, I'll likely join small groups.

So far I'm a little lost as I'm extremely rusty with MMOs.
 
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Explain this to me DArt (and I'm genuinely curious) - what's the point of playing an MMO and not participate in a group content? I thought that it was the whole damn reason?

I don't know what THE point is, but I do know that I'm greatly enjoying exploring the content in a world that feels alive - and in which I can interact with other people if and when I choose.

For me, when other people share the same world and the same game with you - your actions feel more real and the tale of your character becomes something that doesn't just exist in your own head.

Not being in this for the group content doesn't mean I exclude myself entirely from the social aspect of the game.

It simply means I'm not playing it for the group CONTENT (which requires a group to experience), I'm playing it to immerse myself in a living world - which just happens to be the very point I've always appreciated about MMOs, that I can't achieve to the same extent with a singleplayer game.

Oh, I might take on a dungeon or two with some strangers - or I might decide to make some friends. But it's not "the point" of why I'm playing it.

Obviously, you have to understand how the genre works - and you have to keep an open mind about it if you're to appreciate that. You can't really get very far by putting the genre into this little box called "inferior singleplayer game with other people" - unless you want to remain ignorant about it.

To me, MMOs were never about grinding gear or treading the mill - it was always about the fantasy of living in an alternate world with real people. To me, that's potentially more immersive than pretty much any other kind of game - and it can be more of a roleplaying experience, by far, than any singleplayer RPG could ever be.

Then again, I started roleplaying with PnP - with friends and family - and I've never found singleplayer RPGs getting anywhere near that kind of experience. That's why I have to wonder why so many old-school fans don't understand the appeal of MMOs. I'm guessing it's because they've simply never enjoyed socialising with other people or the thought of having other people share the same world is somehow a negative.

That's not how it works for me at all.
 
Explain this to me DArt (and I'm genuinely curious) - what's the point of playing an MMO and not participate in a group content? I thought that it was the whole damn reason?

For me it's persistent world, pure single player games end, Online games keep going and you can grow your character with regular updates coming in.
ATM i only play DDO for that reason since it's really solo friendly.

I play wow once in a while where i group because i have year long friends there, other random people i find to be rather obnoxious and a hindrance nowadays.

It's also elder scrolls there will be a lot of solo players in this special MMO just because of that.
 
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MMO is 10 times bigger than any solo RPG, so you can easily skip group content and still have a lot of gameplay. ESO has 1500 quests if I'm not mistaken. That's much more than number of quests in Skyrim. Not every MMO has meaningful quests though. Some MMO that I've played have many very simple quests along with good ones. ESO seems to be serous about quests and adventuring. Craft looks OK in ESO too.
 
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I read that at least the main quest in ESO can be played solo. Has anybody with zero experience in MMOs, but lots of experience in TES (like myself) tried ESO in a solo mode? Does it make sense? What are your impressions? Thanks.
 
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No problem playing ESO in solo mode. Group (MMO) content is optional.
 
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An update. 75 hours in game. Found group dungeon that can only be done when you are in group. Well, it can also be probably done solo, but my char must be really above dungeon level to make it possible.

It's not a showstopper in my opinion, but if you are a completionist then you'll need to learn how to group with other people. Without it you'll miss one quest line, one guild and some fun of course :)
 
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Shock! Horror! Learning how to play in a group in an MMO?!! What will they come up with next? :wideeyed: :)
 
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I read that at least the main quest in ESO can be played solo. Has anybody with zero experience in MMOs, but lots of experience in TES (like myself) tried ESO in a solo mode? Does it make sense? What are your impressions? Thanks.

The only thing that require a group is the instanced group dungeons and some of the public ones might be hard solo too, none of these are required to advance the stories.

There are some quests in the main stories that might be hard solo though depending on your build/playstyle. Not sure how they changed the balance between PTS and release.
 
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