The latest ge2.ini tweaks for 2GB systems
(as always: make a backup for this file, before you change something
don't copy the spaces in the numbers - there are inserted by the rpgwatch engine)
;optimize memory usage (all systems):
;use these cache settings (25% more):
Cache.SizeImage=160000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=87500000
Cache.SizeSound=100000000
Cache.SizeCollisionMesh=50000000
Cache.SizeAnimation=50000000
Cache.SizeSpeedTree=12500000
; the maximum settings for 2GB Systems (ResourceCache on Medium)
; settings tweaked towards high
ResourceCache.u32ImageMaxMemUsage_Medium=96000000
ResourceCache.u32MeshMaxMemUsage_Medium=60000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=21000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=17000000
ResourceCache.u32AnimationMaxMemUsage_Medium=35000000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=800000
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=0
Render.GlobalVisualLoDFactor=1.00 ; old value 0.01
change:
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
to
FpS.Average=20.0
FpS.Min=15.0
FpS.Max=40
EDIT: optimized
Play on Resource Cache and Texture Detail <Medium>
These settings minimize the "smartheap-out of memory error",
the performance should be better than on un-tweaked <medium> settings.
____
PS:
ignore the Spaces in the numbers - there are inserted by this forum engine.
(as always: make a backup for this file, before you change something
don't copy the spaces in the numbers - there are inserted by the rpgwatch engine)
;optimize memory usage (all systems):
;use these cache settings (25% more):
Cache.SizeImage=160000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=87500000
Cache.SizeSound=100000000
Cache.SizeCollisionMesh=50000000
Cache.SizeAnimation=50000000
Cache.SizeSpeedTree=12500000
; the maximum settings for 2GB Systems (ResourceCache on Medium)
; settings tweaked towards high
ResourceCache.u32ImageMaxMemUsage_Medium=96000000
ResourceCache.u32MeshMaxMemUsage_Medium=60000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=21000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=17000000
ResourceCache.u32AnimationMaxMemUsage_Medium=35000000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=800000
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=0
Render.GlobalVisualLoDFactor=1.00 ; old value 0.01
change:
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
to
FpS.Average=20.0
FpS.Min=15.0
FpS.Max=40
EDIT: optimized
Play on Resource Cache and Texture Detail <Medium>
These settings minimize the "smartheap-out of memory error",
the performance should be better than on un-tweaked <medium> settings.
____
PS:
ignore the Spaces in the numbers - there are inserted by this forum engine.
Last edited: