I've played for a good few hours now and reached the capital, I think I've got a pretty good grasp on the game. I like it. I just had a blast battling some huge cyclops. It does seem a little more linear than I'd hoped. It's not like Skyrim where there's a huge area and you can just head off in any direction. The areas so far are quite linear, but that's ok. Also it is a bit more hack n slash than I'd like, you run into groups of mobs quite a lot, and they respawn which is never good. And there really should be a way to turn off auto save since it prevents you from going back if you made a mistake, or if you finished a quest which cancells another quest, or you just want to watch one of the cool little cutscenes again. I started backing up the save file onto an external source so I could reload if I wanted. It also desperately needs a "Wait here" command for the pawns. Sometimes you get sick of them crowding around you every second.
I think as an RPG it's paper thin. You have very few options when you level up. All you do is choose and "equip" new skills. And from what I can tell all the skills are simply combat moves. There's nothing like sneaking, pick pocketing, mercantile, or any speech skills. That's ok but it's worth pointing out. It's a mistake to think of this as an RPG in that sense.
I have a question with the skills actually, especially if anyone's played a strider. I don't see a difference in the dagger skills other than the animation that goes with them. I'm comparing Scarlet Kiss, Engrave and Roundelay and I can't see any difference in them. Do they do different amounts of damage or something like that? Where does it list that?
I'd recommend anyone who's interested in it get it. It's a fun, polished game with loads of customisation options for your character.
Oh one other thing, I heard a lot about how dark the nights are and how much you will depend on your lantern. But I can see quite well in the dark. I hardly use it, and haven't had to refill it yet. Have they changed that?