I was a big fan of UO, EQ1, EQ2, and WoW. Played MMOs for a good ten years. The thrill of MMOs in the early days, for me, was pretty simple - the idea that I was playing in the same game world as thousands of other real players was cat nip. It was a huge step up in terms of numbers of people and game complexity compared to ipx sessions playing Doom 2 with a buddy.
But honeymoons end and the reality sets in that MMOs are pretty much a treadmill at the 'end game.' Movies end. Books End. Single player games End. Most everything has an end. Figuring out how to create a game that goes on and on without it devolving into a treadmill situation is going to be a tough puzzle to solve.
I am so very tired of the treadmill and I actually regret the many days of my finite life I dumped into that treadmill all in the name of 'being in the same game world as thousands of other players' repeating things ad-nauseam just to get the next modestly better piece of virtual gear.
That said, TES Online does look pretty and has some decent sounding gameplay mechanics. There are always new players who haven't dumped years of their life into the treadmill and are willing to do it. So best of luck to all involved. But I'm a dedicated single player gamer these days. I like games where I can save at any time and games that actually have a story that ends.
I need this as my signature as it wraps up a lot of how I feel after playing MMO's since EQ1. I don't have much to add beyond the fact that when I play an MMO these days it is with the expectation I play for 3-9 months to see the content and do some quests and enjoy any company I may pick up along the way.
I lack the time, patience, and extroverted personality to be able to do any type of end-game or dungeon content where you need good gear and desire to hunt with strangers on a regular basis. Consequently I have access to more limited content.
Still there is fun to be had. I got what I felt was my money's worth out of GW2, TSW, RIFT, and SW:TOR … to name recent games I played … before moving on.
At this point I have more hours played in many SRPG's then I do current MMO's.
QUICK EDIT: As a counter point I have a very socially focused friend who plays many MMO's and doesn't really care what the game is - he plays where his friends play. For him the appeal is chatting, team work, and having a fun online hang-out. He prefers MMO's far more than SRPGs where he feels lonely playing. He likes the shared experience. I also have an introverted friend who plays them to be social behind the mask of his character. Anyhow there are a variety of reasons people can deal with some of the negative aspects of an MMO as there are also some perks. For me the main draw of a game is the game itself. If the game isn't good I have no desire to play. In general the perks of an SRPG tend to outweigh those of an MMO, especially since my play style is super casual and somewhat lore friendly which makes finding people to play with very difficult in an MMO where I find everyone to be to serious about being/having the best.
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