that could satisfy you.
Brilliant response.
You obviously have no idea what titles would satisfy me. I'll ask again - how many true sandbox style crpgs are out there right now?
that could satisfy you.
You do not see how futile it would be for me to show someone who thinks that Oblivion is "nothing like" Fallout 3 a similar game? Off the top of my head the two Stalker games, Crysis, Far Cry 2, and GTA 4 are all sandbox action games that Fallout 3 has more in common with than Fallout 1/2 as far as gameplay is concerned. If you mean setting alone then of course Fallout 3 has a similar setting to the originals but thats about it.Brilliant response.
You obviously have no idea what titles would satisfy me. I'll ask again - how many true sandbox style crpgs are out there right now?
You do not see how futile it would be for me to show someone who thinks that Oblivion is "nothing like" Fallout 3 a similar game?
Off the top of my head the two Stalker games, Crysis, Far Cry 2, and GTA 4 are all sandbox action games that Fallout 3 has more in common with than Fallout 1/2 as far as gameplay is concerned. If you mean setting alone then of course Fallout 3 has a similar setting to the originals but thats about it.
I never called them crpgs, I said they were similar to Fallout 3. Fallout 3 is a whole lot of sandbox action game with quests and some really dumbed down rpg mechanics, I think calling it a crpg is a bit of a stretch. I enjoyed it nonetheless, but would have much preferred a real Fallout game as I said before. This is my point, why take something rare and well done (oxymoron?) from the past and make it into something completely different that is also fairly common, a sandbox action game?Who said anything about sandbox action games? Read my post again, I clearly said "crpgs". Of all the games you mention, none of them are even close to being sandbox crpgs except for the Stalker games, and even calling those games crpgs is a bit of a stretch.
I have to say I fail to see how anyone can have a problem seeing how close the two games are in FAR more ways than they're apart.
Forget I used the term then, for your sake I take it back, they aren't clones. They are just extremely similar, so much so that they are more similar to each other than other games, even ones from their respective franchises that they are direct sequels to. Personally I have a hard time deciding if Oblivion is more similar to Fallout 3 or Morrowind.Well it's obvious that 2 games of the same genre that use the exact same graphics engine are going to share some similarities. The term "clone" is subjective though, It's normally used when 2 games share more than just the same view and gameplay mechanics. I.E. I wouldn't call Crysis a clone of Call of Duty, etc...
Personally I have a hard time deciding if Oblivion is more similar to Fallout 3 or Morrowind.
Well it's obvious that 2 games of the same genre that use the exact same graphics engine are going to share some similarities. The term "clone" is subjective though, It's normally used when 2 games share more than just the same view and gameplay mechanics. I.E. I wouldn't call Crysis a clone of Call of Duty, etc...
I'm not really talking about technical similarities, though they do factor into it. I'm primarily talking about the structure of the gameplay, as in you start in a dungeon that serves as a tutorial - and then you exit and enter a large world which is yours to explore but you have a main quest objective located in a nearby town where you'll receive a handful of smaller side-quests, should you wish. The NPC interaction is very similar, except you don't use keywords but established sentences - but since you don't speak, the result is basically exactly the same. The interface is nearly identical, and you roam a world that scales to your level (though in a less rigid fashion) - and the map is littered with "dungeons" that have the same sort of size as in Oblivion. There's a main storyline you can follow at your whim, and then there are ownable houses that function very much like in Oblivion.
As far as I'm concerned, Gothic 1+2 are the only games that successfully pull off the sandbox style gameplay.
That pretty much describes the sandbox crpg niche in general. Except for the engine, you could easily be talking about Morrowind as well.
For me, the setting and atmosphere also play a large part as well. Everyone's opinion is fair afaic though.
Fallout 3 is Oblivion with guns
Jedi Knight II is Quake 3 with lightsabers
Bloodlines is Half Life 2 with vampires
Deus Ex is Unreal Tournament with cyborgs
Mass Effect is Unreal 3 with space opera
If you're trying to communicate that you've missed the point, then you've succeeded.
Morrowind most certainly did scale enemies, and I doubt it would have been feasible to have fully voiced NPCs in a game of that size in 2002. All other things considered though, I agree with what you're saying.
I understand the point with "Oblivion with guns" perfectly and make satire on the flaw in it's reasoning.