Stygian - Cultic Games Interview

HiddenX

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Here's a RPG-France interview with Cultic Games who are running a Kickstarter campaign for the RPG Stygian right now - a snippet:

A Detailed Interview with Cultic Games and More!

[...]

Lovecraft's universe is unique, and is an infinite source of inspiration for video games, art or movies. Why did you want to make a roleplaying game in this world?

Since the first time I read Lovecraft (I guess I was around 10 when my older brother gave me the book, I still blame him for the weird dreams :)) the storytelling style, the themes of facing the incomprehensible and the fragility of human beings against these cold ancient entities left their deep mark on me.

Besides I always wondered why CRPGs were confined to certain settings and themes in the last decades. Think about "Ultima: Martian Dreams" or SSI's "Dark Sun" games or "Albion" from Thalion Software. They are all wonderful and fresh games opening new horizons to RPG gamers. Then somehow games like that started to disappear. Of course there are business reasons behind this. These kind of games require taking a certain kind of risk for the publisher. "Orcs and Elves sell, right? Why change the formula?"

We're living in the indie age now. The gamers are your publishers and you can obtain the template codes of an inventory system from Unity Asset Store. There is breathing space for passion to prevail against established business systems. So why the hell not?

[...]

More information.
 
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