To each their own. I loved that Bloodborne actually requires you to learn to dodge and move to avoid attacks. Dark Souls has so much boring shield blocking...it kind of makes no sense how a huge enemy can smash you but you take zero damage because shield (when using a proper 100% block shield). Anyway, not everyone wants very fast-paced constant action...but I do!Looks good, currently playing bloodborne so I'm very happy to see shields, I miss them.
I hope they don't lean to heavily on bloodborne for inspiration, I very much prefer the souls experience. Bloodborne isn't bad though.
To each their own. I loved that Bloodborne actually requires you to learn to dodge and move to avoid attacks. Dark Souls has so much boring shield blocking…it kind of makes no sense how a huge enemy can smash you but you take zero damage because shield (when using a proper 100% block shield). Anyway, not everyone wants very fast-paced constant action…but I do!
Having said that bloodborne is different, not bad. I'm still quite enjoying it but I'd rather see a bloodborne 2 than see them incorporate bloodborne mechanics in to DS series. Keep the 2 styles separate and build upon their individual strengths rather than making them more and more similar with every iteration.
Sounds fine. That's what they're doing anyway. The only feature I'm going to really miss is Bloodborne's health regen system. I love how I can quickly attack to restore recently lost life. It is such a great risk/reward mechanic.