Part two of the interview Pure Sophistry had withformer Bioware writer Drew Karypshyn is all about Mass Effect 3, it's endings and why Retakers shouldn't look to him as a voice for their movement.The interview starts at 21:30 of the audio file.
More information.What is the Mass Effect series to you?
Mass Effect is very special to me because I was so closely involved with creating it, I was part of the original team that came up with the themes and outlines of what this universe was going to be- we helped map out how everything was going to fit together. I was there for almost the entirety of the first two games, I left near the end of the second game to work on SWTOR. I was not involved in Mass effect 3, so I don't want to talk to much about it.
For the first two Mass Effect games, we created an amazing universe- then just kept building on it and building on it. I was always amazed at how much depth the game took on, we knew we had some fantastic ideas, but even we didn't realize how big it was going to become or how much detail we were going to add to it. There were things in there that surprised even me.
Like Cerberus...from the first game, we really didn't think Cerberus was that important. They were sort of a generic pro human terrorist group that we could call on when we needed a bad guy, but there was something there that resonated with fans so we expanded their role and obviously they became integral to the story.
For me Mass Effect is something I am very proud of helping to create, and also really excited about how it's grown. The same goes for Commander Shepard's story initially it was a pretty simple story...just the cop in space, fish out of water, trying to find his way. It's a pretty common idea but once it developed into something more I think we took it into a lot interesting directions and it allowed players to explore a lot of deeper issues; of good evil, do the ends justify the means, segregation versus integration.
Looking at the forums, it also fun to see peoples comments and reactions to our hard-work.
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