I did the same thing with the glass. It was fun. There are lots of opportunities like this in the game. Especially when you go the stealth route
I'm playing Disciples 3. I love the change to a tactical combat, don't know why it has overall negative reviews (unless it's because of crashes or something). From what I've seen it's mostly because the previous games had like 5 campaigns while this one only starts with 3 and you need an expansion for a 4th. I get that, but honestly I like the tactical combat so if they ever make a 4th I hope they keep that aspect.
Personally I liked the 2nd better. Part of the reason for the third part's reception was the terrible bugginess at release (which was fixed when I got to it). There are a number of other things I didn't like. The boring skill trees, for example, the fact that you have predetermined heroes, and the fact that the maps play out a lot more linearly. The old combat was also tactical, it just left out movement, and played out A LOT faster. I did play part 3 around 70 hours, but I just couldn't enjoy it as much as part 2.
Oh - my.Pure coincidence. Usually, I entered the building either through the sewers or straight through the main doors and passed by theNow I'm actively looking for alternative routes through the other (side) missions. Perhaps I should work a bit more with possession to liven things up.secret den before I left, but this time I happened to enter through the dog kennels which have a door next to A's secret den. This means that the den was the first room in the main building I came by, and old sticky fingers didn't let this chance pass. - Oh right, should B see you take out A he will try to fight you (happened to me a few times), but when I took out A this time (after he had already drawn his saber on B), B will let you go. You can even talk to him. That's so … cool.