lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,778
I don't think I could make this an official poll, the potential small variants would be overwhelming, but I think as a general discussion version of a poll, where personal description is more important than bullet-point, I could make something vaguely interesting.
We can discuss "what is an RPG" until the cows come home, but the actual reality of what games we're presented with and most likely demand tend to come from four grand categories:
The Blobber
The Long Zoom Isometric
The First Person/Close-up Third Person
The Looter/Grinder
So you can have turn based or real time Blobbers, but you can't have RTwP Blobbers (why would you...). You can have real time, turn based or RTwP isometric. You can have real time, RTwP and turn based First Person/CuTP. You can have all three again with Looters/Grinders - but generally speaking what happens is:
The Blobber = Turn Based
The Long Zoom Isometric = Real Time with Pause
The First Person/Close-up Third Person = Real Time
The Looter/Grinder = Real Time
Yes, I know, there's numerous exceptions to the rule, but if someone said they were going to make a new game and only gave you the initial descriptor of the format, such as the first list, what would automatically enter your head? What would your first question be? Example:
"I'm going to make a new Isometric RPG!"
"That's awesome, dude. Is it going to be RTwP, yes?"
To which the game maker has the three choices of answer:
1. "Yes, it's going to be RTwP."
"Awesome, sign me up" or "Oh gawd, I can't stand RTwP".
2. "No, It's going to be Real Time."
"Awesome, sign me up" or "Oh gawd, it's going to be really casual isn't it."
3. "No, it's going to be Turn Based."
"Awesome, sign me up" or "Oh gawd, it's going to be really fiddly and slow isn't it."
And by this time we've kind-of summed up the state of RPGs in the current marketplace, the four polarised divisions, each with their own most loyal of fans, which is then split into three sub-divisions of method of delivery. Each, again, with its own set of polarised loyal fans.
We might all think that we are fully liberal RPG players who are happy to embrace all forms of RPGs, but, in reality, most of us just stick to the specific make-up of the above categories that appeals to us most. And even by offering equal attention to all forms of RPG, it's still easy to spot which games make which people particularly and unusually happy.
There is more to this, much more, and there's countless slants to this situation, hence I'd like to open this debate up to further polling and discussion.
Which two combinations get you the most exited? Which combination feels, to you, like the "most real RPG"? and why?
(no 'correct' answers required or desired)
We can discuss "what is an RPG" until the cows come home, but the actual reality of what games we're presented with and most likely demand tend to come from four grand categories:
The Blobber
The Long Zoom Isometric
The First Person/Close-up Third Person
The Looter/Grinder
So you can have turn based or real time Blobbers, but you can't have RTwP Blobbers (why would you...). You can have real time, turn based or RTwP isometric. You can have real time, RTwP and turn based First Person/CuTP. You can have all three again with Looters/Grinders - but generally speaking what happens is:
The Blobber = Turn Based
The Long Zoom Isometric = Real Time with Pause
The First Person/Close-up Third Person = Real Time
The Looter/Grinder = Real Time
Yes, I know, there's numerous exceptions to the rule, but if someone said they were going to make a new game and only gave you the initial descriptor of the format, such as the first list, what would automatically enter your head? What would your first question be? Example:
"I'm going to make a new Isometric RPG!"
"That's awesome, dude. Is it going to be RTwP, yes?"
To which the game maker has the three choices of answer:
1. "Yes, it's going to be RTwP."
"Awesome, sign me up" or "Oh gawd, I can't stand RTwP".
2. "No, It's going to be Real Time."
"Awesome, sign me up" or "Oh gawd, it's going to be really casual isn't it."
3. "No, it's going to be Turn Based."
"Awesome, sign me up" or "Oh gawd, it's going to be really fiddly and slow isn't it."
And by this time we've kind-of summed up the state of RPGs in the current marketplace, the four polarised divisions, each with their own most loyal of fans, which is then split into three sub-divisions of method of delivery. Each, again, with its own set of polarised loyal fans.
We might all think that we are fully liberal RPG players who are happy to embrace all forms of RPGs, but, in reality, most of us just stick to the specific make-up of the above categories that appeals to us most. And even by offering equal attention to all forms of RPG, it's still easy to spot which games make which people particularly and unusually happy.
There is more to this, much more, and there's countless slants to this situation, hence I'd like to open this debate up to further polling and discussion.
Which two combinations get you the most exited? Which combination feels, to you, like the "most real RPG"? and why?
(no 'correct' answers required or desired)
- Joined
- Nov 1, 2014
- Messages
- 4,778