The Witcher: Rise of the White Wolf - Q&A @ Gamecyte

Dhruin

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Tom Ohle pops up at Gamecyte to talk about Rise of the White Wolf, explaining a little more some of the changes to this console version of The Witcher:
We’ve completely redesigned the combat system to be more in-line with players’ expectations on consoles. We’ve gone back and motion-captured a lot more combat animations for the new combat actions, like parries, counter-attacks, enhanced evasion, special attacks, etc. We’re also enhancing the enemy AI to make them more aggressive and perform a wide range of offensive and defensive actions to make the combat a bit more action-oriented.
We wanted to meet console users’ expectations, so we’re giving them full control of Geralt during combat. They’ll determine how and when Geralt parries enemy blows, ripostes, evades them, makes lunging attacks, and which foes he attacks. In general, combat will be more dynamic and will give players more potential for combat mastery through practice.
More information.
 
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Although I understand why they are doing this I would much rather hear they were working on a sequel or somethin new.
 
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The question is, and has anyone seen any info on this, is whether the console version will retain the CnC, all of the plot, and options of the PC version. Or are they going to simplify aspects of the game in an effort to pander to more mainstream tastes?
 
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