buckaroobonzai
VR nomad
Here is an attempt to succinctly describe a large subject:
Fantasy/Magic settings are easily the most popular in both the video and tabletop versions of Role playing games.
Mainly its because:
1. Its a setting that is unbridled from the constraints of our modern reality, and unbound in the ability to present the creations of practically limitless imagination.
2. The massive variety available in fantasy gameplay, from melee to ranged fighters, rogues, paladins, rangers, to mystics like bards, clerics, druids, wizards and warlocks is usually not nearly matched by other settings. If you look at the available classes and prestige classes in D&D 3.5 edition for example, hundreds of combinations are available, many of which were in NWN.
So Post Apoc settings like Wasteland and Fallout could improve the sense of wonder, and the variety and fun of gameplay by expanding their gameplay capabilities.
Good examples of wider scope Post Apoc settings include tabeltop games Numenera, Gamma World and Rifts, to the animated series Thundarr the Barbarian.
They combine the sense of wonder and mystery of a truly long ago cataclysm leaving mostly a medieval-like societies with mutants and myths and psionics and mutated abilities at least.
Take Wastleand and combine it with the wit, mutations and psi abilities present on Gamma World and you have a much more expansive game. Not to mention use that settings lore as inspiration to truly stretch out from the usual vanilla setting.
The best example of this philosophy in effect and use is the Numenera Tabletop RPG and new CRPG.
If Wasteland 2 and After Reset would incorporate some fo these features it would greatly expand the gameplay, variety and fun and the market interest as well.
I would hope Wasteland 2 will have the capabilites to add things like this in the toolset. And that After reset will use some of these concepts.
Fantasy/Magic settings are easily the most popular in both the video and tabletop versions of Role playing games.
Mainly its because:
1. Its a setting that is unbridled from the constraints of our modern reality, and unbound in the ability to present the creations of practically limitless imagination.
2. The massive variety available in fantasy gameplay, from melee to ranged fighters, rogues, paladins, rangers, to mystics like bards, clerics, druids, wizards and warlocks is usually not nearly matched by other settings. If you look at the available classes and prestige classes in D&D 3.5 edition for example, hundreds of combinations are available, many of which were in NWN.
So Post Apoc settings like Wasteland and Fallout could improve the sense of wonder, and the variety and fun of gameplay by expanding their gameplay capabilities.
Good examples of wider scope Post Apoc settings include tabeltop games Numenera, Gamma World and Rifts, to the animated series Thundarr the Barbarian.
They combine the sense of wonder and mystery of a truly long ago cataclysm leaving mostly a medieval-like societies with mutants and myths and psionics and mutated abilities at least.
Take Wastleand and combine it with the wit, mutations and psi abilities present on Gamma World and you have a much more expansive game. Not to mention use that settings lore as inspiration to truly stretch out from the usual vanilla setting.
The best example of this philosophy in effect and use is the Numenera Tabletop RPG and new CRPG.
If Wasteland 2 and After Reset would incorporate some fo these features it would greatly expand the gameplay, variety and fun and the market interest as well.
I would hope Wasteland 2 will have the capabilites to add things like this in the toolset. And that After reset will use some of these concepts.