CK2 is a failed game.
I was not aware that was a fact. Has it been scientifically proven that the game is "failed" then? It's one of my favorite games, and one I keep going back to, so you can keep your so-called facts, thank you.
It is going to be interesting to see if that expansion manages to correct the gameplay core.
The game is supposed to be about expanding your dynasty and players do not play it that way.
They largely prefer to play that game as a territorial expansion game instead of a dynastical expansion game, the increase in dynasty rank matching the territorial expansion.
You like to generalize, don't you? A lot of people (including me) play it for what it is at it's core: a dynasty simulator. But, if people want to play it to paint the world in their color, why not? You play the game however you want, not sure why that makes it a failed game?
Paradox, across all their patches, tried to coerce the player to delegate as much as possible with various penalizing tricks, but it has not worked so far. Players ate the penalties and keep building their huge blobs to dominate everything.
They've used a trick here and there, to balance the game better. I can imagine it is quite a mission impossible balancing a game of this magnitude, with so much going on at once and such endless possibilities in the way the world may evolve.
Each DLC does see a period of fixes and patches until it reaches a state where most things are working properly; they've gotten better in their QA dept, but sometimes these DLC break a bunch of existing stuff.
Very unfortunate, but as I said, lots of stuff going on in this game. At least they churn patches out at a reasonable rate…
In this game, everyone seeks the same: increasing their dynasty and they approach the issue depending on their personality, which makes the AI predictable.
It is not so much about controlling land by yourself, but about your dynasty controlling land, which includes the part of the dynasty that might be under direct control of the AI.
That is the point of the game, yes. I fail to see your point though?
Court play has always been weak in this game when it should matter.
At start, I tried to mimick historical strategies: parallelizing the rise of the chosen dynasty with minor dynasties that would take charge of the martial, economic, religious sides. it is so tedious it is hardly sustainable.
Let's see if that expansion fills the gap and provide court play.
I'll grant you this one. Court play is somewhat lacking at the moment, which is why I am excited for this particular expansion. Hopefully it will fill that gap…
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