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RPGWatch Forums » Games » Divinity Games » Divinity Original Sin » Tips & Hints

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August 2nd, 2014, 23:46
Ha ! I don't !

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 3rd, 2014, 14:27
Originally Posted by Alrik Fassbauer View Post
Tip : If you can talk to animals, then make sure to talk to Rats, too ! They actually give very useful hints ! ( Albeit from their in-game perspective, of course ! )
Rat is or was their RL main web site maintainer for long years …
I loved this ability. Very helpful indeed. I wonder if the idea was taken directly from Kevin Chan's excellent NWN module Tales of Arterra where if you were a ranger or druid you could talk to the various dungeon varmints and get interesting hints for extra treasure.
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August 3rd, 2014, 14:42
D:OS took everything from previous Divinity games, nothing from NWN.

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August 3rd, 2014, 14:43
Tales of Arterra - great memories!

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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August 3rd, 2014, 15:36
Was there an RPGWatch-made hireling among the hirelings or do I remember something wrong ?

The Hirelings also don't have dialogs & backstory, no ?

I'm talking about The Homestead.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 3rd, 2014, 15:52
Originally Posted by Alrik Fassbauer View Post
Was there an RPGWatch-made hireling among the hirelings or do I remember something wrong ?

The Hirelings also don't have dialogs & backstory, no ?

I'm talking about The Homestead.
RPGWatch-Henchmen: Rogue Layla

-> with a mini background story (you can only read it during selection)
but no dialog in the game

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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August 3rd, 2014, 18:41
Okay, thank you.

Besides, I have arrived in the forest, but I do have a bit difficulties in understanding how the quest with the attacked travellers could be fulfilled ? I have talked to the three of them …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 3rd, 2014, 19:03
Originally Posted by Alrik Fassbauer View Post
Okay, thank you.

Besides, I have arrived in the forest, but I do have a bit difficulties in understanding how the quest with the attacked travellers could be fulfilled ? I have talked to the three of them
Spoiler – answer

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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August 3rd, 2014, 19:11
Oh, okay, thank you. I had almost guessed something like that …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 3rd, 2014, 19:32
Originally Posted by HiddenX View Post
Tales of Arterra - great memories!
A little off-topic, of course, but this had the most genuinely touching ending I ever saw in a cRPG, and that wonderful moment where you could either choose to fight for the wingless angel to remain in your party and attempt a very hardfought victory against one of the toughest foes I ever played in an RPG or timidly give her up to the powerful wizard. I chose to fight for her. I need to play a D:OS user module NOW!!! *fistpump*
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August 15th, 2014, 12:05
I'm puzzled ( pun intended ) by the Cyseal puzzle, which can only be accessed through 2 trapdoors … I'm totally clueless about that … And about the Guardian Statues as well ( I had really, really, really expected them to look like those from the game's loading / menu screens … and was so much utterly disappointed that they didn't look like Greek-style statues at all … )

Meanwhile I'm waiting to get another point in lockpicking so that I'll finally be able to open Evamaria's / Evelyn's door … (Strange that they used 2 different names in English & German ??? WTF ??? )

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 15th, 2014, 13:04
@Alrik
Spoiler

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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August 17th, 2014, 22:19
Thank you ! I was finally able to solve both …
But I had to do a tiny bit of "pixel hunting", too …

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August 19th, 2014, 01:16
My only tip so far. Don't play with two wizards and crafting. Its way too crazy easy. Faceroll godmode easy.
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August 30th, 2014, 13:04
A question - with heavy spoilers :

Spoiler

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 30th, 2014, 14:29
I went for the witch first.
The area is not very hard except the challenging fight against a certain boss (to make that fight simple, a hint: play it as if it was co-op). And another hint - in the area with that boss, there is a pixelhunting secret spot!

btw those spoilers are not heavy. Noone who still didn't got there can't know just by reading what are you talking about.

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September 6th, 2014, 12:11
Thanks.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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