Age of Decadence - May Update Released

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,402
Location
Spudlandia
Iron Tower Studios has notified me they have released the next update for Age of Decadence. Here is the full changelog from Steam.

May update - new location and improvements

New Location: Caer-Tor

It’s the Imperial Guards’ headquarters and thus available only to the Guards after dealing with the Ordu. This isn’t a ‘single stop’ location and it will remain active (new quests and solutions to other quests) until the end of the game, so you’ll have reasons to revisit it later.

At this stage, you’re still viewed with suspicion (on account of being associated with a rogue commander), so step 1 is to prove yourself once again. Should you succeed, you’ll become an agent of destruction who can be instantly disavowed and whose screw-ups or even involvement cab be blamed on said rogue commander.

Characters of interest:

Dux Paullus who rules supreme, Legatus Raenas who’s a bit too young but extremely loyal and not very bright, Legatus Carbo whom you’ve already met, three Centurions, and a Quartermaster with an exceptionally sunny outlook.

Improvements and changes:


  • You can now properly explore the chamber at the bottom of the Abyss (before it was done via the dialogue window).
  • Added Snipe attack for the scoped crossbow – a high AP attack that removes the THC distance penalty (but adds a penalty for close combat attacks) and increases Critical Strike chance.
  • Increased the effect of the regeneration potion to 4 HP per turn.
  • Reduced Khopesh and Shamshir counter-attack bonus to 10.
  • Increased the effect of hammers’ knockdown attack to 2 turns.
Fixes:


  • Abyss: Fixed the SP loop on leaving without touching anything.
  • Aemolas village: Fixed a critical strike issue when you kill a raider while sneaking.
  • Aemolas village: Fixed the 'ghost NPC' issue when you kill the raiders via the sniping text adventure.
  • Aemolas village: Fixed 'getting the gold twice' issue if you sneak in first and then kill everyone.
  • Inferiae: Fixed the portal issue when you sneak inside, activate the portal and try to escape through it.
  • Inferiae: Fixed 'combat not starting' bug when you sneak inside, activate the portal and then attack the demon.
  • Zamedi: Fixed an ending slide error when you ran away from the demon and end the game.
  • Zamedi: Fixed 'escaping the tower' SP loop.
  • Mountain Pass: Ramirus no longer sells infinite ghost hand gloves.
  • Mountain Pass: Fixed 'questioning Ramirus' issue.
  • Monastery: Now the villagers will go hostile if attacked after leaving the location and coming back.
  • Misc: Fixed wrong tag showing merchant instead of grifter.
  • Misc: Fixed wrong rank showing Legionary instead of Mind Shield.
  • Weapons: Fixed an issue with hammers not getting the passive bonus increase.
  • Weapons: Fixed an issue with swords and bows not getting the CS passive bonus.
  • Weapons: Fixed the stats of the scoped crossbows.

As always, we’re very grateful to the Steam community for their support and willingness to try new things. We couldn't have made it this far without you, guys.
More information.
 
Last edited by a moderator:
Joined
Oct 1, 2010
Messages
36,402
Location
Spudlandia
It really takes a fuckload of posts for me to notice a pattern on this board but I'm confident cptbarkley is the safest bet when it comes to AoD threads.
 
Joined
Aug 17, 2008
Messages
1,718
Location
Dear Green Place
I'm sure it will be released. The only question is if it works well when it is. I bought it last year, so I'll give it a shot when it gets to wherever its going. I do have the feeling that it will probably end up being a better game than it would have been at the end of early access. This is obviously the case of a developer with great ambitions trying to bring the game where he would like it to be. With a publisher it would already be released as a mediocre game of half fulfilled promises. I hope the extra development time results in a better game.
 
Joined
Jan 29, 2014
Messages
2,719
Location
Vienna, Austria
We're aiming to release the game this fall. We released the early access version on Steam in November, starting with 10 locations. We added 6 more since then, so now we have 16 out of 22 or 73% of the game ready and available.

I don't expect the remaining 6 locations to take longer than 4-5 months.
 
Joined
Oct 18, 2006
Messages
249
The link in the newspost does not seem correct. :p

Anyway, I still have high hopes for this one.
 
Joined
Oct 18, 2006
Messages
2,378
Location
Leuven, BE
You should feel my pain, cptbarkey. I love the looks of Age of Decadence, but I'm a magic guy. Since the game has no magic, outside of alchemy, I have to give it a pass. My only hope is that Vince and the gang will tackle a magic system in their next game, so I'm looking at the year 2020, minimum ;)
 
Joined
Oct 18, 2006
Messages
8,836
This fall?
Erm... Sims4 is this fall. FC4 is this fall. Risen3 is not quite this fall, but close to it. Etc.

I wish AoD was now.
 
Joined
Apr 12, 2009
Messages
23,459
Fixed the link
 
Joined
Aug 30, 2006
Messages
11,223
Back
Top Bottom