The GI mag said there was unique dungeons, so I suspect this mean hand-placed loot.
They actually learned from the Gothic series ??
The GI mag said there was unique dungeons, so I suspect this mean hand-placed loot.
I don`t care, even if it`s got Oblivion`s flaws, "potato heads", broken this`n that and whatever else haters will never tire of reminding me, I`ll play it to bits anyway.
It`s an only (ok, Fallout) coherent, truly open, open world out there. I`m in.
Well, unless they go Bioware on this, and spam it with in-game DLC nagging. But you won`t do that Bethsoft, right? RIGHT???
TES games usually come with a construction set and they are very, very easy to mod
TES games usually come with a construction set and they are very, very easy to mod , what Beth will release in DLC will be for sure made for free (and better) by moders.
I have exactly the same thoughts, and that was something significantly in Oblivion's favour for me.The only thing I don't really like is the area itself. Don't get me wrong, I love me some snowy mountains and what not - but it seems to me that's pretty much all there is at Skyrim. I had the same problem with Morrowind - which was largely grey/brown and the ashlands. I crave variety, and I prefer lush, vibrant areas if they have to limit themselves to these regions.
They actually learned from the Gothic series ??
No CS for Arena or Daggerfall.Arena & Daggerfall also ?
The GI mag said there was unique dungeons, so I suspect this mean hand-placed loot.
Personally i dislike jungle (like Crysis) and desert themes in games, i really prefer more darker, european looking places (like in Gothic2 or the STALKER games), i think its going to be perfect
Todd referred to Alaska when talking about how Skyrim will look like in Game Informer.
I enjoyed the gameplay of Morrowind, but really disliked the visual look of the terrain
Please use some of the development money to hire a decent writer and a decent story-teller this time around!
+1. This goes for most games in existance though.