Some old school crpgs...
Not sure how well these will go over but...
Natuk
This is a very OLD school top-down RPG(think a combination of Wizard's Crown and Ultima 5 with 48x48 sized icons instead of 16x16) and very unique. You create and play a party of 8 orcs, half-trolls and ogres(from various classes such as Warrior, Shaman, Assassin, etc.) and embark on a quest for revenge against the Orcish emperor. The combat system is quite good for a small indie game, allowing for dual wielding, aiming at specific body parts, feinting, parrying etc.
Lots of good humor in this one as well.
It's weaknesses?
For starters, there are some logical consistency issues with the system itself. "Strength" as an attribute encompasses both size/physique as well as 'stamina', while "health" is merely 'Hit points'. The problem comes into play with the magic system(which was lifted from Ultima's rune/syllable system) where spell casting drains 'Strength'(kind of like the early GURPS system before they fixed it) which leads to buff mages and dumb warriors who could (theoretically)cast like adepts since they have such high strength/size.
Also raising Intelligence, for all classes, increases the Experience you get from combat encounters and such which would be a good thing except that the way Tom's system works this just leads to every character using his experience points to boost the exact same attributes at the same rates(i.e. all shamans and witch doctors raise Intelligence and Strength first, all warriors, scouts and assassins raise Intelligence first(followed by a combination of Strength and Health and Dex since Health and Dex affect action/movement points), etc.
Also there are some exploits using certain spells(like "Fumble") and the 'Scribing' skill.
But the overall game is VERY enjoyable. I have beat the game on various difficulty levels at least 15 times now.
The game costs 15$ now and comes on a CD(which will need to be patched up to the current version).
Also, Tom's first game 'Nahlakh', is a lot of fun as well. Has some flaws as well and the graphics are Ultima 4 era(8x8 pixel icons) but fun(and hard as Hell!). This one is now freeware(but Tom still accepts donations/registrations from generous folk).
Helherron was another game that would have been great save for some bad design and a shit ton of bugs in the final Windows release(the Linux version had far less bugs I am told) and is now very hard to find the download of the game. Like Nahlakh/Natuk(which heavily inspired this game) you create a party of 8 PCs of various races(humans, lizardmen, orcs, trolls, dwarves, elves, fairies and even Golems!) and classes(Fighters, mages, priests shamans, thieves, bards, monks, etc.).
I did some of the graphics for the last version(2.04).
All of the above are pretty combat heavy and Helherron does not have much 'story' at all(and is written in English by Finnish guys whom did not speak English as a primary language).
Wizardry 8 and Might and Magic 7 are, IMO ultimate party based CRPGs. There is not now and probably never will be another first person party based RPG that compares to them.