You are promoting "art for art's sake", right? Inherent value and such? That's beautiful and brings a tear to my eye, but strangely enough doesn't put any food on the table of the artist.
That is false.
It's a conventional wisdom in some areas yes, but simply false.
An artist is a brand that pays through being real. The art promote the artist. This have always been the case, long before "copyright" came in and still today it pays. Much of what an artist make in money is not from making the art, indeed an artist who are payed for their art directly is a poor artist. What pays the artist is the money that comes from using the brand. The more widespread and recognizable a brand is, the more valuable it is.
The idea that art as a "product", quantifiable in a sum of money is fairly new. It was created thanks to the introduction of certain inventions. What many have failed to grasp is that this relied on the invention and those who controlled it. Media works differently now thanks to newer inventions. Those who understood the new technology makes money, including some who wouldn't if we were back in the old world.
The problem since the new medium was invented was who owns the culture that comes from the art and who owns the brand. This is where many of the problems with the current ideas out there come in.
A great advantage that the new technology have over the old is that it's easier to promote yourself, distribute your art and build a brand, which is what online services like youtube and steam is about. When doing so, you can still own what you built. You do not need to take the old path through the publisher who copied the discs and delivered them to the store. You no longer have to go via a studio who will decide whether or not they are ready to "invest in you".
Indeed, those greedy artists should do it for free! They can eat their artistic integrity, right? Gaping hole, and no way around it. So rather than amazing us with your grasp of the polysyllabic, how about you offer up your plan to replace the lost income of artists once you reduce copyright laws. Otherwise, to borrow a phrase, I'll have to break out those papers of resignation for you.
Or you can learn the word "reduce" and figure out that there might be more to it than "free art, yay" in what I said so far. Try. For one thing, you might wish to begin with telling me how what you are now saying is linked to producing walkthroughs, achievement-assistance, longplays etc from games on youtube. You may also have a look at that video I posted and tell me how the ability to copyright a sample helps anyone.